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AuthorKnight Tatics Hints and tricks.
Since the necros have one why not have one for knight.

Here here a couple of tricks I like:
D=Defender(Farmer,swordsmen,etc.) R=Ranged attacker(bowmen monk etc.)

Corner shooter defended

D D
R D

Do this in the lower corner oof your area and if you want to do this in the upper corner just flip it.

This is good against demon because they can't just gate right beside the bowmen they have to fight there way through the defense. If you are playing duel do this to both corner of your side(if possible) to still shoot at the enemy while they take on the other side.
alas i must say this is only a good tactic when you are not facing an enemy with long ranged units. you should keep your bowmen seperated into 3 or 4 groups, otherwise everyone will just attack your stack and poof they're all gone.
yeah 3 or 4 groups are nice for volley and earthen spikes and fireball spell :)
2:Thats with group play and likely you'll be playing with an Elf which has better bowmen than Knights and the other team will be still shot at if they attack your stack which will be defended by farmers,swordsmen, or Guardians, which f it's a swordsmen or guardians they'll have a tough time get through.

In one versus one play you get spells at lvl. 5 which can speed up your attack process with monks(if you changed bowmen for monks) which have better attack than bowmen.
Why do i think I get knights get monks at lvl. 5 when they're not.
Another great thing to do for every race, is take one of your least powerful units, and attack before your most powerful melee damage...

In other words, you take the small unit with low hp and attack an enemy that does alot of damage, for example, ghosts, the retaliation will be waisted on your low unit and allow your big unit to come in (swordsmen) and attack freely without being damage...
With the exception for griffin.
people i have seen the light. our archers become useless at level 5 (30 of them won't even kill 1 ogre), so a troop is needed that doesn't have a melee penalty, a similar amount of life and much more of them can be recruited. what are these miracle troops i hear you screaming, well my friends, they are recruits! they are seriously underestimated. their stun ability can really save you in a battle and you can count on them to do more damage then their archer counterparts. so my fellow brethren raise those pitchforks and fight as if your life depended on it!!
I think you are right navimegaman (and i never played a knight),

with stun and high numbers, recruits are way more powerfull than archers.

then you can alos, just like the rest of the more melee orientated races go for the melee in turn 1, and not hold up and actually ruin your side by uselessly defending the poor damageroutput from your archers and letting your groupmates take on the bashing.
walkwithme you are half right about ghosts because may be the low hp units attack and the powerful unit miss
can someone say how use Training chambers????
i build in castle but i dont know use???
it's automatic, it let's you recruit extra people with every racial point you gain.
a thing that most people dont know is that if swordmen or recruits stun the stack after them in the initiative bar that stack LOSE THE TURN and must wait the next turn, and dont even get the retaliation
Am yes they do retaliate if they get stuned from swords previous round. And they dont lose a turn i checked it just anoying since you cant control the stun and it should work more often.
for navimegaman:
from 5lvl your main unit is swordsmen, archers usfull only in groops with voley shoot
for Gato:
LOSE THE TURN thts wrong

creature has a chance to stun the target so that it would not retaliate and would lose all its accumulated initiative. Stun doesn't affect mechanical creatures.
so if i stun a target that have the turn after mine the initiative accumulated that he lose is almost a full turn ;)
is it worth making bowmen croosbowmen and swordsman guardians?
crossbowman have only 1 "-", their initiative is 8 instead of 9 that bowman has.
but crossbowmen has 10 HP instead of 7 and 2-8 damage instead of 2-4. + ability of defense ignoring.


for iseasy2remember:
you don't even need to think about that for a very long time :)
This topic is long since last update and considered obsolete for further discussions.

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