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AuthorAbout knights.
Who is playing for knight now?
Are you happy with knight faction?

Could you change with your expirience with me and other people.
For example, how works Training chambers and are they helps in the game?

And how i must distribute parameters for knight? Attack or Deffence?

Sorry for a lot of questions and my english
:)
Attack or Deffence? attack, in 5 ou can add to knowledge
how works Training chambers and are they helps in the game Adds to a maximum quantity of creatures in your army _passive_ (It depends on skill of the knight)
If you have Training chambers, you will have more and more recruits in your army while your Knight Ability increase.
IMHO that knihgt is the greatest fraction from 1 to 4 level, but the next levels will be problem for the knigths...
The most paramets for the knight is Attack

PS sorry for my English)
Knight is quite hard to play on levels 5-7.
Training chambers will let you recruit more higher tier troops at the cost of lower ones. As the gentlemen already explained, the Knight skill determines, how many extra troops can you recruit.
An upgraded construction, Farmer cabins, will let you recruit even more high tier creatures. Their undocumented property is that they are well trainable :)
The same isn't true for crossbowmen though, but if you have crossbowmen, you will rock :))
5.

Knight is quite hard to play on levels 1-2 too.
Haven't got footmen yet, so don't know if anything will change to better.
I played Knight faction through eight long levels at Russian server. While on levels 3-5 is was a little bit easier to advance, on levels 6-8 being a Knight was a nightmare. The Knights served like toys for dark elves, mages and necromancers on these levels, and even with the crossbowmen things didn't improve that much. The crossbowmen are TOO slow.

But, as I've already noticed, here the initial balance has been changed. Knight army on 1-2 levels seems to be increased and slightly improved.
7.
All armies have been increased.
And there is no chance against Wizards or Demons on levels 1-2 - their army is too tough.
There is no chance against Dark elves either, if, of course, they have some skills.
9.

If they are self-confident enough, there are :)

But against Wizards... They can stake either on Gargoyles or on Gremlins - the result is the same. They don't even need to split the army into ones. Gargoyles just block the bowmen on second turn and that's all - they are too tough to rid of them quickly.

I haven't got more than 0.5 skill points against Wizards.
[Post deleted by moderator Merciless // ]
The game is planned so, that Wizards will always be the strongest on almost any level... This is the fraction for players, who like to achieve their goals by investing real money to the game. With the upcoming miniartifacts they become unstoppable on higher levels.
When i get 5 level, must i upgrade fermers?

Or its not important, becouse in the army are bowmen and swordsmen, and there are no place for recruits
It is very important, because Recruits are better trainable, than farmers. By upgrading, you will get more bowmen and\or swordsmen thanks to your Training Chambers.
On level 6 knigts are bad... not only bad - they are the WORST faction of all... but on 1-2 levels they rules as the dark elves)
Here all factions are balanced. Here is difference with main server(ru)
16, And more in detail it is possible? Are how balanced, there for example the strongest magicians and necromansers, and here that on another?
On level 3 Knights and Wizards seem to be quite equal:

http://www.heroeswm.com/warlog.php?warid=468031370

I made a couple of mistakes and he reserved his mana in the end of battle. It was really aclose battle.
I've won a rematch:
http://www.heroeswm.com/warlog.php?warid=468031931

I was a bit lucky with maneuring my swordsmen away from golems.
GeneralDisaster
As you probably know, in fantasy CRPG, Strategies etc. Humans(Knights) are considered to be an average race/faction. They are 'jack-of-all-trades' and some kind of milestone for other races - do have neither extraordinary powers nor disastrous weaknesses. They are usually average in everything - offence, defence, toughness, skill, armour and so on. Not like 'fast but fragile' elves or 'slow but stout' dwarves, for example =) And with their averageness comes their versatility. You have Bowmen to shoot down your enemies, armoured Swordsmen to cover yor archers, fast and flying Griffins for 'assault strikes', to name a few. And how to make use of these possibilities - is up to you. So as a good Knight you should fully use advantages given to you, apply tactics and adopt to different situations on the battlefield quickly.
And how i must distribute parameters for knight?
Also, in HoMM series the Knights' trademark were high Defense (as opposed to offensive Barbarians) and Leadership (i.e. Morale). So what about stats? I really would like to advise you to raise your Defense until level 4-5 and want this to be a viable strategy, but.. On .ru server, almost all Knights, Barbarians, Elves raised their Attack (till level 6 of course, when mage guilds become available) and they only differed in creatures.. Hope things'll change here on .com. But for now - raise your Attack, maybe? =)

12, Merciless
I do have something to reply, but it doesn't suit this particular topic 'About knights' =) So, here is the link: http://www.heroeswm.com/forum_messages.php?tid=1832255
This topic is long since last update and considered obsolete for further discussions.

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