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Author | Rogue Raids |
Any lvl 16 defensive mercenary? Need to fight lvl 60 | IS there still the 3% price on selling?
Was wanting to try out some different builds, but not worth it if I lose silver each time. | for Lord MilesTeg:
Yes. Still 3%. | U guys are forgetting that completing level 60 also grants a max durability artifact ) | probably another item that sells high for lower levels and sells for a measly 20k for higher ones | Not necessarily, could be another good one like this.
https://www.lordswm.com/art_info.php?id=hopesh1&uid=386301174&crc=ibb36a622b | https://www.heroeswm.ru/forum_messages.php?tid=2797547
Dear players, I
am interested in your opinion, why are you trying to pass levels 51-60 in the event, if your clan does not ask you to do this? With clans that are competing for leading positions, the answer is clear. But many players who are not in the leading clans want to win levels 51-60, which are unlikely to pay off in gold or even pleasure. And after many unsuccessful attempts, they get negative emotions. These are levels of extra difficulty, they are passable, but they were balanced by two bots, which played all the other additional levels. This is done for a competitive process between clans, so that not every active clan can achieve maximum results. Up to level 50, battles are much easier, especially if they are fought with a mercenary player.
It is important for us to make the event interesting for the majority of players and not force players to "kill themselves against the wall". But if you make 51+ bonus battles pretty simple, then there will be no point in the clan rating. From here I will repeat the question, why do you need levels of increased difficulty, how to protect you from them if you are without a clan credit?
-- Maxim | Max durability artifact... and 90% of players doing additional battles are part of the top 6 big clans | But I’ll be honest, players not in top clans can do level 50 easily with AI mercenary.
Not a problem at all. | Each point counts. We want to be in the top 20 every time because there is a significant reward difference.
As kchong said, max durability artifact
Rare creature parts | max durability artifact
Maxim (Adm):
After the event, there will be about a thousand arts with a maximum strength, respectively, the price on the market for it will be low.
I think they don't know what to do about multiple clans reaching 1st place, thus they are asking what drives us to complete those 10 levels of extra difficulty (As they were intended to separate the top clan from the rest). | Agreed with Void_Moon.
The fact that multiple clans reach 1st place implies that the event is not challenging.
The game should be more than just, 'Let me equip the best artifact for my level & jump face first into the enemy'. It really needs to be turn based 'STRATEGY'. Somewhere down the line I feel the strategy element took the back seat, specially when it came to PvE battles. | Why people do even levels from 50-60? Because it's human aature to complete something if you invest so much time into something. If you are casual player you won't try to do all levels. Maybe not do event at all.
Usually every gamer wants to be the best. Otherwise they woučd not play. So that question is stupid really but what to expect from them anyways?
If they want to seperate top clans and save people minds they shpuld seperate them based on who acheives max first. Time is the only thing in this game that will be difference. For everything else there is gold, diamonds...unlimited tries. Time is something not every player has.
Sure...that would be the end for some older players with RL.
Solution? Stop with this clan based crap events and revert to pld style events when everyone plays for themselves. Also stop with imperial/dark/whatever sets. Again...human/gamer nature is forcing players to play to get those parts.
However all this means also less money for admins so...:D | With help from google translate.
Q-Quote
M-Maxim
Q: There is nothing complicated on 51+
M: This is if you go through each additional level, which, as written above, is unlikely to pay off in gold.
Q: I go through all the additional battles to reach 50, which is a lot of battles and expensive. Without additional battles, the average player cannot go through, this is a little repulsive from the event. And I don't even think to conquer 50+.
M: With a good mercenary player, you can pass level 50 without additional battles
Q: To catch up, if this is a doubles event for players, then why did I play with my partner in the first days and we lost, and played with the bot already on the car and won?
M: Because it is desirable for a partner-mercenary to have an army stronger than that of a bot-mercenary
Q: So if you look at the difference between the army of my partner and the bot, you can see that the army of the second is artificially larger. What for?
M: It is understood that players, before becoming a quality mercenary, go through all additional levels, becoming more powerful than a mercenary bot
Q: P.S. but the main drawback of this event is the cost of creatures, the old system is much better. The rule "who had time, then ate them" strongly hits those who finish the event in recent days
M: This is an economic feature of the event. You can get more silver due to the right "investments", and you can lose, but in any case, there is enough silver at additional levels to pass level 50
(Personally I feel this is a bit contradictory to the "Playing additional levels is unlikely to payoff in gold", meaning if you start late, then you obviously make a loss in this event) | Q: Only nerds like us from the top can beat 200+ battles, but even we get tired. And the game should be about rest, so that there are only positive emotions
M: In the next events, we plan to reduce the maximum possible number of battles.
M: The cutting of opponents was such that the "bot-player" had an army at the maximum market prices, that is, not at the current prices, but at the maximum prices that were on the market at the time of the rebalancing
(So basically, they underestimated the price spike of the important units, and tried to rebalance the enemies using the market prices at the time. As i understand it, the event was designed such that 2 AI players could clear all 60 fights, but this was using the initial silver cost for all units)
M: The Smugglers event was unsuccessful in terms of balancing the difficulty
Adjusting the event in live time only shows that there is no indifference factor from the developers, which is a positive aspect.
It would be much worse if the event is launched and then, without change, it plays out from start to finish as it was at the very first moment of launch (bugs, code holes, etc.).
And the largest game studios, when launching events, can make up to 100 different adjustments, if not more, this is a normal and healthy practice.
Well, at least they are trying to make things interesting. | Maxim (Adm):
After the event, there will be about a thousand arts with a maximum strength, respectively, the price on the market for it will be low.
If you are not in top clan and you give up after 50, There wont be thousand arts with maximum durability.
Currently, since everyone is playing till 60, the cost is low | Tbh I am certain the top 6 clans (Cats underperformed this time), can all share first place.
Regardless of how tough the stages are, UNLESS they are extremely tough and not everyone can pass; them im certain we are going to see at least 3 clans share top 1 and maybe even all 5 sharing first place. | i probably won't be playing the next 200+ event i miss the fun factor and it became irritating not to mention the gold drain o jea ask help for 90% as if the admin goldrainin was not enough other players ripping us off
nah no more on my part this event is def. on my shit list same as were u have to search tho whole map for creatures or the other one before this were u had to play all day long fuk that
bring back the fun factor i say and stop ripping players off their gold and no more 4 battles every lv this is made so u have to play 4 ronds were u only get like 1500 gold and have to play 4 battles for it witch costs 10k gold fuk that | For me I must say it was not enjoyable, too much grinding. I cannot complain from the gold side of it, since for me I just figured it would cost me more gold to fight less, but lose more often, so did it on a budget right from the get go doing all battles. I think with this I was about even or so, then with some mercenary battles I was in clear profit (may have squandered 10k or so of that helping a clannie beat lvl 60), but that ironically was the most interesting part of the event. | I think the problems began when events went from a fixed number of battles/day to unlimited tries. They made it possible to reach max for everyone at the cost of our enjoyment. Nerfing difficulty in the middle of an on-going event is also very amateurishly. It sends out signals that the event wasn’t properly tested before it was launched. |
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