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AuthorSmugglers
in which age are we living 1990?
for Issy404:
You have gamblers guild level 15, giving 5 elixir of restoration per day. Is that so few as to build up that much frustration, less than 2 hours after the start of the day and a refresh of those that you have?
Sadly I agree with her.

Lord HP & Mana are archaic game functions that are counter intuitive. The only real purpose they can serve is to reduce server loads with having less player battles.
Admins have provided potions for instant restoration at a cheap price of 1500 gold or 0.2 diamond. If player in hurry, then they can get potion.

Even in 2020, world's most popular mobile games have energy based gameplay.
Any spl reward somewhere in b/w? Or just gold and tg/rg points?
for kchong:
hello fella necro, how did you end with the extra parameters? I'm having a lot of problems with this event, and I can't reset the parameters cause I added all to attack
+34% attack +17% defence +7% initiative +14% recruit

Do enchant battles. I farmed 20 levels early on but only did one of each level after that.
https://www.lordswm.com/war.php?warid=1086848449&show_for_all=L679241e61c

Get arts which increase melee damage or grant percent extra damage.
Temporal signet ring is a 100% must.
Luck is a MUST.
Also some battles may be impossible to win, some mages have insane number of stacks.
Throw on an apprentice Necromancer set and you are guaranteed to win any battle.
Look at the stats on my character. Also gives extra raise too.

https://www.lordswm.com/war.php?warid=1086853385&show_for_all=Lbef33a448f
Time consuming event. But really good ratios & gold returns. I guess admins are cracking the idea that more you make the players play, the more they'd exhaust their gold resources, more probability of donating.

Wouldn't have had the two losses if it weren't for garbage Red Dwarf with Dominion of Fire.

Victories / Combats: 160 / 162
Total points: 76302, available: 622
Clan points: 60

Got:
gold: 133,867
TG points: 110
diamonds: 3
armaments: 71
parts of Dark bow: 45
parts of Imperial ring: 20
stacks of LG: 8
parts of stacks of LG: 250
Victories / Combats: 105 / 107
Total points: 45717, available: 121
Clan points: 60

Got:
gold: 196,280
TG points: 82.5
diamonds: 3
armaments: 71
parts of Dark bow: 45
parts of Imperial ring: 20
stacks of LG: 8
parts of stacks of LG: 250
1 lose with shadow at 4th day. 1lose last day bcs not enough damage/ini
https://www.lordswm.com/war.php?warid=1086926933&show_for_all=L29da93bdca

Any comments?
So behe and 2900 should be left for last. Use mino to kill 563.
Use both shrews to hit bird. Use lizard to hit bird. Dragon hits both shooters. Then have to look at what morales you get.
Shrews get only one hit. Archers are strong. And my lucks have taken vacation
You didnt play perfect there. Dont see reason why are you so angry.
Nah.. Why to get angry when you have TDE
Victories / Combats: 63 / 86


I wasted too many fights today before realising what kchong has already said.
Throw on an apprentice Necromancer set and you are guaranteed to win any battle.
Focused on battles again, and breezed through the final fights. Could have been 63/70 had I just jumped to using this set before.
Depo has Apprentice nerco set for just 6k! That's less than money made from the wins anyway.
Got:
gold: 164,705
TG points: 61.5
diamonds: 3
armaments: 71
parts of Dark bow: 45
parts of Imperial ring: 20
stacks of LG: 8
parts of stacks of LG: 250

Rewards from final 10 levels is very underwhelming tbh. No more blues.
Unholy necromancer battles getting hard?
Go for regular necromancer. Super OP lmao.

https://www.lordswm.com/war.php?warid=1086970872&show_for_all=L3e4774a344

Rewards from final 10 levels is very underwhelming tbh. No more blues.
Aren't they always? Never worth it to do final 10 levels but necessary if you are in a top clan. Just another way for admins to drain gold from players. I do want those filtbusters though, very good LG troops.
Unholy necromancer battles getting hard?
Go for regular necromancer. Super OP lmao.

Of course,
regular nerco has darkness talents. Hence lot more value for that kn/sp than Unholy nerco.
Land a mass delay and weakness in first two turns always, and maybe a confusion. Life after that is comfortable.
This topic is long since last update and considered obsolete for further discussions.

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