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AuthorIt seems necromancers are a "dead" faction ;-)
I am Necro, i was Necro and i will be Necro.

+10
come on guys, switching to anpther fraction is a necessity at some stage, so far mine did not have any difficulties dealing with other factions, DE can be a pain in the ass especially at levels 10+ xD , to my knowledge DE is too strong and I would advice any player at higher levels to get at least DE faction skill 5, so you get 15% less demagae and can progress with your TG etc., just because at levels 12+ DE are too strong, no balancing so far being made, all factions are balanced up to 10/11 levels IMHO :)
necro can't beat de at all

Wrong... I'm sure I've beaten a DE or two(wait I used to only be good against DEs and elves :D)
just because at levels 12+ DE are too strong,

??

I have looked at the stats and abilities of the tier 6 & 7 creatures each faction gets at > lvl 11, and those by DEs are definitely not the creme de crop for tier 6-7 creatures (maybe Black Dragon, but that's an upgrade and may not be available for a long time, or ever)

Dark Witch? Lowest attack for all tier 6 creatures, 2nd lowest for Defense as well. No Speed whatsoever, and so-so initiative. All in all, Dark witch have the lowest stats for Attack, HP and Speed of all tier 6 creatures, and the 2nd lowest on terms of Defense.

Black Dragon? Lowest attack of all tier 7 creatures, although it can deal POTENTIALLY the highest damage coz of it damage range.

All in all, DEs are strong for certain battles coz of the no retal abilities of their scre, I mean, Shrews and Hydra. And the ultra fast initiative of the Shrews. I have seen many ambushes from lvl 6-12, once the Shrews are dead, DEs struggle.

So seriously, while not saying DE's troops are not good, they are def not as great as a whole army as some of us are led to believed. :)
What I meant basically is that DEs are 'strong' for certain battles (like ambush) comparitively for the troops they get from Tiers 1-5 (< lvl 12), not what they get for Tiers 6 and 7 (> lvl 12)
Well I have to say upgraded lizard is better than upped hydra.

Hydra can't kill 70 wolves in one shot, even if it could get to them before the wolves totally destroyed them.
Necros certainly need something to make them more competative at higher levels. Maybe the Rings of Doubt could get a lot more durability. At the moment with 12 durability they cost 171 gold per battle, which is far too much. Even with 30 durability and the same price they would cost 68 gold per battle.

At high levels Raise Dead is too weak, too slow and weakens the HP of the stack by too much. Somehow its effect needs to scale with the size of army in the same way attack does for a might army.

Maybe the RD spell could get more benefit from the talents. At the moment taking Basic Nature only increases the amount of HP raised by 17 and +2 per power and Dominion of Life merely adds 3 power (= 51 HP). So investing 16 talent points adds 68 HP for 9 mana and reduces the HP of the whole stack by 20%. A more powerful version of the spell is needed for higher levels and could scale with both combat level and Necromancy skill perhaps taking more mana to raise more HP and with a lower stack HP penalty.
maybe

maybe necro can beat de
but it cant do anything againts elves

also they are too weak in group battles
87:

1. oh no 171 per battle!!! Signet rings of might used but all other might based factions are close to 250 gold per battle.

2. Of course raise dead is weak. So don't use it! Vampires with more attack are better anyways.

--------

About necro talent wheel- its terrible BUT:

offense...- battle fury with skels = 75% more damage, waaay OP
Luck......- And RoD? 5 luck? Somehow I don't think so.

I think the best option is just to leave the wheel as it is.

Knights and barbs have OP talent wheels...knight 7 points in 3 sections, barb, 7 off, and 8(!?) def..when were barbs defensive!? Also have morale and luck sections.
88;

you're not playing right if you think necros are too weak in GB at level 5! and usually its elves complaining about necros skel bows.
#89 - Necros have Sorcery, Edurition, Defence, Darkness/Nature magic, nothing else
you're not playing right if you think necros are too weak in GB at level 5! and usually its elves complaining about necros skel bows.

no
i'm not talking about lvl 5-6
i mean lvl 8+

useless upgrades

but other factions get really nice upgrades


Necros have Sorcery, Edurition, Defence, Darkness/Nature magic, nothing else

yes
right
no luck
no attack
no tactics
also
necro is really weak in ambushes
anybody who claim that necro is weak is wrong :P
ok, maybe not wrong, maybe necro just doesn't suit his playstyle. I have no problems with my necro in hunts, MG, thieving. Unfortunatelly, I don't PvP, but I believe necro would be good at it as well :)
it all depends on recruitment and arts. talents are ok, I don't need luck wheel to have +4 luck.
92:

get vitality for skel that's good.

And get eridition for the extra attack points.

Sure, maybe not as good as other factions but their wheel is weaker because they don't need it to be stronger, and if they had those options they would destroy every other faction in PvP.

And about level 8+, I know a lot more than you do.
And about level 8+, I know a lot more than you do.

i'm sure u know
but not for necros
@84 weaker stats for dark witch because they are shoters and black dragons as far as I know have 8 speed (cross battlefield in one move) and high ini.

@87 how is reduced cost of arts supposed to make the faction stronger if the bonus from the item stays the same?

@88 Why no offense section for necs? If battle fury is to strong (and I might agree with you there) then simply exclude it not all factions get all aspects of certain talent trees.

As said before slow troops (initiative) without possibility for moral that is worse than knights.

Also no luck in talent wheels is a major setback.


Generaly most to all necs are might build. Despite that the talent wheel consists of 4 magic related trees and one defense (for costs of 11!). And spending 27 point for Erudition III to get 6 moire attack in lvl 12 isn't great.

Raising which seems to be intended as major part of this faction isn't used except in few circumstances.

There are obvious some points which should be worked on.
I'm thinking that maybe your wheel sucks because it is meant to balance the necro faction, because they are strong. Ever thought of that?

Liches are top dollar in GB no doubt as well as skel. And at level 12-14 50 or so appas are strong, and don't rely on the enemy missing them. Which makes them even more deadly. And I don't exactly fancy meeting 25 speed 7, teleporting upped damage and hp vampires.
for Ranor: Speed : 9 .. :) as far as I know .. and yes they cross battlefield in one move, kill every thing there .. :)
kill every thing there .. :)

Hiya m8, you are right about the speed, but not so sure its gonna "kill everything there" with a measly 2 dragons.. given that its facing >l&#233;vel 14 creatures. :p
This topic is long since last update and considered obsolete for further discussions.

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