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Author | Necromancers and luck |
that would be unfair to all races exept necro and, to a lesser degree, wisards. | I'm not sure why people are arguing wizards and other classes have the same amount of access to luck, because it's not true. Even if a wizard gave 2+ luck to ALL his troops by miniarts (thereby equaling that of what a necromancer can get easily) it would sacrifice all the other mini arts they had in place, and probably weaken their troops.
Consider golems without their atk or atk/def artifacts, without them, even with +2luck (which you would have to be level 6 wizard to get) they would actually be downgraded.
Luck doesn't even affect magic punch so giving it to magi would be useless, as they don't last long enough in pvp for through-shot anyway.
Luck for gargoyles? Thus you would give a weak-attacker higher damage at the cost of some of it's amazing defense. It makes no sense.
As for other factions... they are forced to get it in talents or not at all, whereas necromancers can use their talent ponts for something else.
If you still think it's such a disadvantage that necros get no morale, consider the saying "the grass is always greener on the other side". I've had both, and would much rather do a super powered hit that often changes the outcome of a battle, than gain half a turn occasionally. | skilled players + necro = overpowered vs. noob players + demon. but.. noob players + necro vs. skilled players with demon is in the favor for the demon, because if you have skill and can control him, he is VERY good. | On higher levels ( after faction level 7 ) all wizard creature stacks should get attack/defense/luck mini arts. Defense > Attack > Luck in terms of importance but luck is very good for all wizard creatures if you try it out ( for gargoyles you need enchanted ones to make it worthwhile ).
Even for magi, on lower levels you get to do mostly punches because you got space to split them in many stacks, but after combat level 9 you have golem stack, gargoyle stack and 1-2 genie stacks and magi perform a lot better attacking with the through shot after a point.
Triple mini arts though cost huge amounts of gold, no way to compare with cheap artifacts .[ for example my 8att/8def/2luck art x 30 for gargoyle stack cost 400 000 gold ] | it just game.. | Yes, miniarts are expensive. Triple minifull costs well over 1kk. But don't forget: miniarts have infinite durability. And no other faction can turn gold into stronger army. And admins themselves said, that wisard faction is for those who are either rich or patient, so...
As for advantages of morale and luck-in-perks - yes, +1 morale doesn't deside much, but on higher levels it's possible (for an elf at least) to get +5/+5 luck/morale. Scary, no? | at #30:
Your comparison of necro troops to a wizard looks like the wizard has the advantage, but you forgot of the fact that you raise your troops several times based on your mana. For me as a wizard, necros are my hardest faction to deal with. Whenever I duel with them I usually lose unless the necro makes a mistake or I have better arts than they do. But going against a knowledgeable necro with full arts and I go in with full arts, I haven't been able to win. Oh, I'm talking about lvl 5 and 6 here.
I think this quote says it all. Necromancers are too weak without arts. We need luck to be able to get any damage dealt. Seeing that we pay heavily for the arts i dont see why people have to keep complaining about it.
As for raising troops, you can only do that once. After that your troops become so weak they all die from 1 single attack. And since you lose initiave after raising they will always die again before you can use them. | knight can get stronger army without having to pay XD | Yawn... | I don't hear anyone whining about how necros are the only faction that doesn't start out with bonus morale from level one.... That's it! Necros should have bonus luck from level one! Then all would be "fair" and balanced! Yehey!
Seriously though, I believe that the reasons why those rings have huge morale penalties is because morale and luck have a subtle but effective synergy together. It's a combination that will forever be out of reach of necros. Not unless the admins decide to give them a non-undead unit or something with the "bravery" ability or something... | what about looking it this way
other factions could get morale boost
more moves mean more chances to get lucky hits =) | Grusharaburas :: i think the necros should have got more primary skill of knowledge since the start ... i donot agree if they got more in luck ... coz the raise is strong .. very strong even ... if the luck is there... wow would be more dangerous and imbalanced for other fractions ..
best regards,
Randhy | for Psykr:
elfs can have +3 luck and +2-3 morale in 1 time on 6lvl and higher!
necromancers ARE NOT OWEPOWERED! stop complaining, yes, they have alot of resurects and "cheat +3luck" but still their damage is too low. 11 vamps in 1 atack kill 2-3 swords from 50!!!! ghosts have 8 hp only 1 magic arrow and they are gone! the only power is scells, but u need to rise your skill hardly to have realy much scells. real 4iters are knight, to be honest)) StorminMerlin, buy gremlins engineers and all would be ok, on 6 lvl necro rules, but after 6 they are weak. |
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