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AuthorEarly game leveling: Faster vs Better
lol, but he lost more games than he won. so that makes him a looser, nervertheless how strong he is xD

besides im really happy to be barbarian against such pimped mages, who are imba in high lvls anyway^^
you're a genious
I don't think, that +3% defence play a role.

I thought otherwise at first but I admit you are right: using faction level as a "defense" is a pointless strategy. A small difference in arts or luck at the right moment has far more effect on the course of battle.

This being said, I would advice people to switch faction and raise faction levels in *all factions they plan to play later*. Changing faction at high level is a pain (tested it for you) and I'd give chunks of gold to get back to level 1, where hunting was soo easy, to get a few levels here and there.

Switching faction is really hard, but if you are already level 1 or 2 in your "new" faction, progress will be much easier then.

If you plan to play Demon, Knight, Elf or Necro later, please take the time to train a bit. You'll thank me afterwards.
...Or wizard, of course :)
I wished i read this earlier before playing as a DE :(
Also, in addition to hunting at higher lvls (lvl 3 and above), one way to increase your faction points without gaining much xp, is by dueling.

Since intentionally losing is against the rules, I would recommend playing against elves at lvl 3 and try your best in winning. xD This way, you would lose, but at you tried your best... (wink, wink)

Tho, for knights would be a prob due to sowrdsmen taking half dmg from ranged. :(
just max tier 1. then 2. then 3 and so on.
46
i had at least 80% of victories against elves at lvl 3.
it's really easy to beat elves with DE.
just stack 2-3 groups of 1rogue before fight, then use eathernspikes to kill littles groups of 1-2faeries protecting bowmans and send the rogues unit close to elvish bowmens (without attacking)
this way bowmens can't shoot, they loses their turns to kill the little rogue instead of shooting 5 rogues in your main troop.
finally when your small groups of 1 rogues are dead it's too late: your slow minotaurs are able to engage bowmens.
the end of game is generally something like 12-13tammed minotaurs against 19 forest keepers and you win very easily.
since i use this tactic, i have only 1 defeat against elves for something like 5-6 victories. the only game i lost was because my tamed minotaurs were favored ennemies and forest keepers had luck to do critical damage at their 2 firsts attacks against them.
the same tactic works very well too agains knights who are really a joke to defeat for DE.
and i'm a new player, so i leveled up very fast and have a bad unting/skill levels and no arts, or very few. (i imagine slow leveled up players using the same tactic could have about 100% victories against elves or knights)
1
you wrote this:
I have noticed that several if not most of the new players are obsessed with "leveling fast".

For the record: the LAST thing you want to do while you are Combat Level 1 or 2, is level FAST.


i disagree with you.
leveling slow is good to have character stronger than others characters of the same level. but if you only hunt and never play battles with others players, it's useless to be stronger than them.
building a strong slow leveled-up level1 account takes the same time then building a weak level3 fast leveled-up one.
now try to fight the "weak" level 3 with your "strong" level1.
the level 3 will win easily, and he didn't spend more time on the game than the level1.

slow leveled character will not be stronger than fast leveled-up in high levels of game: ok you have 100 hunting points in levels 1 to 2, and fast leveled up have only 20 hunting points at these levels.
but you need 3000 hunting points to reach the last level.
it means you still have 2900 points to win when monsters appear once in 40-60 minutes and the fast leveled-up have 2980 points to win. it's realy not a huge difference.

in conclusion slow-leveling technic is very bad:
-you take a long time to have stronger characters than others of your level, but they begun the game a very long time after you, it's normal to be stronger than them.
-you are really weaker than the characters who spend the same time than you to this game because they leveled-up faster and have 2-3 more levels than you.
-i think in high levels difference between slow leveled and fast leveled will be very small.(see my exemple with hunting points)
There is one huge justification for wanting to level up slow: Tournaments. Slow level up equals more money for arts, and bigger faction skill, which are very important when it comes to winning duels.
Problems? It's not a sure thing. There's not even the certainty of we having another tournament. It's boring as hell to level up slow.
49
Do you often fight level 1 chars? Does anyone on lvl 3+ fight lvl 1 chars on regular basis? you say that the level 3 will win easily Duh, that's obvious. But such duels are generaly considered unfair, no?

But in a duel of 1st lvls (asuming neither of opponents is mentally chalenged) I'd bet on a properly developed char. Plus if you rush your leveling you'll find yourself with low LG -> low on gold ->low on arts(and in wisard's case, miniarts)

Of course it's up to each individual to decide how much time they are willing to spend on improving their char's stats. And some factions (like DE) are less demanding to faction skill then others. But saying thatslow-leveling technic is very bad is silly IMO.

And before you say things like in high levels difference between slow leveled and fast leveled will be very small why don't you try reaching lvl 9 and then change to, say, necro (with necro skill 0 (0.00) , naturally) and then try PvP. Or PvM for that matter. Think it'll be the same?
51

"Do you often fight level 1 chars? such duels are generaly considered unfair, no?"
duel between a slow-leveled up lvl 3 playing from 1 month with full arts and great skills/hunter levels and a 3 days old player with low skills and no arts is unfair too.

i'm lvl4 now. i turned to mage, wanted to try something else than DE.
i just fought against an other lvl4 mage.
i really think i played well, using stacks of 1 gargoyles to take the reiterate, then sending my strong troops. my oppent had a weaker strategy, he didn't stack his units before battles and my units always reiterated to a strong one, never to a stack of 1 unit.
but his troops had +4 attack + 8 défense and +1 luck than mines. his gargoyles dealt more damages than my golems. even with a weaker strategy, he wons easily.
do you think this kind of match is most fair than lvl3 against lvl1? for me it's exactly the same thing.

to have a fair match, level is not the most important thing to look at. i think numbers of played games is really more significative than combat level.
and with the same number of played games, the slow leveled-up player is weaker than the fast leveled-up one.

don't yet understood my opinion?
here is an exemple:
2 friends surfing on the web discovers this game. they both create an account, they both like this game and spend a similar amount of time on the game.
1 month later they meet again and decide to fight in order to see wich one have built the best character.
they both begun the same day and spent same amount of time to the game, so they consider their fight will be fair fair.
the first one listened to you and built a level 3 slow leveled-up char with full arts and high skills.
the second one listened to me and buit a level 6 fast leveled-up char with few arts and low skills.
do you think the first one have any chance to defeat the second one?

you will probably answer me that the level3 wins easily against other level3 and that level 6 has difficulties to defeat others levels 6.
but it means that one of them is playing agains newbies, who are here for few days, and the second one fights experimented players, playing for months.
just let them play aginst the same players and you will see that your low leveled-up will have much more defeated games than the fast leveled-up one.
51

This game is balanced with duels in mind. The admins change balance according to tournament results. And so far the tournaments we had were all duel-typed. So a 1 on 1 battle of lvl3 and lvl6 chars will never be fair, no matter how much time either player spends on the game.

Your point, as I see it, is that a player that spent, say, 1 week in game and got to level 5 should be as strong as another level 5, one that spent 1 month in-game. How exactly is this fair?

Wanna have a strong char? Spend time on it. Wanna breeze through levels? Be prepared to be defeated by those who took the slow way.

I've said it before, I'll say it again. Tactics is i really think i played well, using stacks of 1 gargoyles to take the reiterate, then sending my strong troops. Strategy is his troops had +4 attack + 8 défense and +1 luck than mines. his gargoyles dealt more damages than my golems. This game is about both.
"Your point, as I see it, is that a player that spent, say, 1 week in game and got to level 5 should be as strong as another level 5, one that spent 1 month in-game. How exactly is this fair? "

your are totally wrong.
i never said that.
i only said that player level5 who spent 1 week to game is stronger than player level3 who spent 1 week too.

player level5 who spent 1 week to game is weaker than player level5 who spent one month, and it's normal.
but it's not normal to have them fight one against the other.


if i listen to you, i would think level-ups are penalities, and not bonuses.
your goal is to have stronger skills and hunt points than your oppents.
it means you want to up as slowly as possible the xp (winning a combat level is very bad because you now fight against players with stronger skills and hunt points than before)

a stupid knight or elf who never use long-range ability of bowmens (he move them to fight in melee) will become better than a normal one because he wins xp points slowly, and can continue to play against low level characters.
the most stupidly you play, the less you won xp and the most powefull you become.
the most skilled you are, the most you win battles, the most you level-up fast and the most weak you are.
the best strategy to have a good character would be to recruit weakest creatures (for exemple max bandits for DE at lvl 3), then to play the most stupidly possible when you fight.
do you realise the nonsense of all of that?

the goal of the game MUST be to have the stronger character as possible, no matter the level.
beeing the most powerful character at a fixed level is an absurdity.
This post overall brings up a thought I think is the main flaw is in the game, There is no guild relevent to actual duels/group battles. That problem I feel is a core flaw in the design of the game, why should a person that doesn't interact with his peers in the game be more powerful than one that does. Normal exp is so cheap that it really doesn't matter, when someone wants, they could stop player versus machine, and due to their higher stats, all other things being equal (given no tactical blunders) easily catch up with the person that focused more on the player aspect, and possibly bypass them.

Telling people "Don't interact with others, otherwise you'll suck in the future" is not a good thing to hear from any sort of admin of a multiplayer game.
Kyren, i totally agree with you.
i don't see anything to change in your post.

i think a guild for duels and group battles will be a very good thing for the game (it looks to be a good way to solve the problem you noticed, wich is a really huge one)
but unfortunately, i feel that it will still not be enough: hunting give really few xp (i had 17xp on my last hunt) and battles gives 300-400xp on 1vs1, and somtimes more than 1000xp in 3vs3 battles (my max is something like 1133xp)
it means that 1 point in group battles guild gives you the same xp points than about 50 points in hunting guild. so hunters will still be a lot stronger than PvP players.
i think if hunting gaves a lot more xp, it will be really good in order to have a multiplayer game where a person that doesn't interact with his peers in the game don't be more powerful than one that does.

maybe we should post this in ideas and suggestions?
(2 new guilds: duels and group battles, and more xp for hunting)
I think people are losing sight of why this game is even here. People are playing this game to have fun (or at least I am). How is it fun repeatedly boring out your mind by hunting for miniscule exp against the cumputer just so you have a bit better level 3 then the next guy? This is a PVP game and I find it fun battling it out with another player even if I lose. If your hunting to have a better character in PvP your not actually playing the PVP. Winning a hunt is like losing a PvP (exept you get a bit of gold in a hunt) and in my opinion I would rather lose a PvP than win a hunt but you can lose a PvP more than win a hunt (15-30 min wait vs 30-40 min wait).
Well lemme add my opinion.

Level 1-2 hunt only
Level 3-4 Do regular basis hunt when there is one group battle when there isn't no mqs. (Breeze through these levels -only for knights wizards demons necros barb. Dark elf, elf hunt at level 3 then at level 4 start breezing

DONT BUY ART!

Level 5-6 Mqs only! Except dark elf and elf. dark elf and elf would have alot
of gold because of hunting at 3-4. so here buy all art except for the rings.
Group battle a little bit more for elfs and dark elfs

Follow that. you won't be beaten up by the other guys who takes it really slow.
Hmmm i think xxfaithxx has given me a very useful help .... but what is mqs ??
lmao, it is funny that someone actual giving such good example on this '1v1, lv3 vs lv6'.

everyone has his own way to go with. i prefer the slow way. i enjoy on killing opponents with bigger troops size and better stats. we all know .'Rome wasnt built in 1 day'

yes, i prefer stable income from hunting, working and selling resources by traveling around. i can earn that bonus stats from each guild to power up my hero better.

sure it take time, but i dont have to worry to bankrupt on roulette, begging gold from other (i had got tons of such PM before), out of gold to build castle and buy artifacts.

do you know what i get when i fight? someone calling me as cheater as i got bigger troops, better stats, perhaps wearing art in no art fight too LOL


the goal of the game MUST be to have the stronger character as possible, no matter the level.

i agree that.

beeing the most powerful character at a fixed level is an absurdity.
since you stated no matter the level at previous, i wonder why you disagree here :)

who care the level? as long as i can be the strongest even it is in a fixed level :)
This topic is long since last update and considered obsolete for further discussions.

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