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AuthorMake CG not average level but average XP
for lord fallen:
Exactly bro I experienced a battle where I, a early level 15 was paired with a early level 14 vs a level 15 and 14 who are 90% progress about to level up

No, I am talk drastic level differences. For example, 9/14 vs 12/12
It seemed like they were partnering a really high level player with low level players and having them face two people in between those levels
https://www.lordswm.com/war.php?warid=831795836
Here is the one battle I did
17/15/15 vs 18/18/9
Makes absolutely no sense to me
Its a gamble lol

Look at this bro. just happened.
https://www.lordswm.com/war.php?warid=1107719093

Level 20 vs 15 17. died in my first turn lol
And you're complaining about sane levels playing vs each other when there is battles like this ..
Its a gamble lol
So in reality its not really about the stats you build it's more about the luck of the draw in the team given
for kchong:
Demon took gamble, elf takes gambles.
for grif:
No, sane levels playing vs each other are also gambles.

Playing CG is the same as playing roulette wheel
And to those players who call says CG is all about skill and call themselves skilled while winning most of their battles, look at their guilds and FSP and u can see how pumped they are lol
Of course it is better to be pumped and most of them ate pumped because of playing CG and if you are compering cg with roulette clearly you are not thinking straight .
Are *

And btw I can show you many games where I have won more pumped players and not because ball landed on 8 but because of understanding mechanics of PVP
Its a gamble lol

Look at this bro. just happened.
https://www.lordswm.com/war.php?warid=1107719093

Level 20 vs 15 17. died in my first turn lol


Dang! That looks absolutely tilting.

Your idea is perfect on paper (& an idea scenario) but I guess given the small player base it's so difficult to execute whilst keeping the pace quick. Similar to how we have Queue time issues in other games; where in the higher ranked you are, the longer the queue time.
I guess given the small player base it's so difficult to execute whilst keeping the pace quick.
This is why we need to ask ourselves why so little players play CG. And how do we increase the player count.

- make more fair battles
- higher rewards
- easier to advance guild levels etc
no sense to me.
Maybe let's separate also players who have DU? Or who have better fsp resists?
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