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AuthorProhibition of every economic activity for secondary chars
If you propose no market activity for add you must think about other aspects: an additional char will get hunter arts and elements. Since cannot sell them he is forced to use them with very low efficiency and also start developing smithing and enchanting (for himself). Why?
one more question: since there are many unassigned multis around this server..does admin have to do a lot of work..to hunt down those unassigned multis?

there is possibilities that multies transfer gold to main..and then the player said hey that is my main

after a certain of period..back to question that player ..if this your main?then he could nono..that is my multi

since this method only makes thing complicated..admin wouldn't give a cent for it
for crys41:
my suggestion is to transfer all earned goods automatically to main char, and than only main char may for example enchant artifacts for his cortege-chars


for moro88: absolutely, that is the point and what i propose is to make a form, where someone how register new char should notify if they have already main char, or to notify that already existed char should be notified as secondary of this new one. Same principle already works with referrals. Coz I think that will be really transparently for everyone, it will be also irreversible for everyone and will not be based only on goodwill of players with add-chars.
Totally Stupid Idea
for darmogathel:
great statement, very explanatory reasoned. Thank You very much for spending time here.
for You_Are_So:

sexy_girlz1989

3.10. It is allowed to create additional characters to familiarize yourself with features of other factions. Additional character must be completely independent; remember, that multichars created for financial profiting of the main character in any way are blocked without hesitation. One player may have up to 3 characters (one main and two extras).


for sexy_girlz1989:
it's suggestion to change some rules and to bring clarity in game


How can your idea bring clarity in game? The point of having one or two adds (no multis) is to familiarize with other faction and be INDEPENDENT from main character. Imagine that it is a char (not yours) controlled by another player.
What is the definition of secondary character?

Example:
from the same public IP play 20 players:
3 of them are specified as alts (1 main and 2 multi)
5 of them are specified as family members (brothers, sisters, father, son, etc.)
5 of them are specified as friends or classmates
and the rest aren't specified at all

So, tell me, what are secondary characters in such cases?


From my point of view the only logical solution is this:

- remember each public IP player A used at least once (array A)

- do the same for all players B, C, etc. (arrays B, C, ...)

- each time player A used new IP (IP that isn't in array A yet) check if that IP exists in other arrays B, C, ... :
if YES (for example array B has that IP) then update arrays A and B this way: include each IP from array B into array A and include each IP from array A into array B,
If NO then update only array A (include only that new IP).

- automatically prohibit any future transactions (also battles/games etc.) for players having the same public IP

- ignore any such things as "I have no other multi", "I have only 2 other multi", etc.
We live in the 21st century, so such things should be done AUTOMATICALLY.


I'm sure that this method will completely solve the problem of additional characters.

Of course, there are some really different players having the same public IP.
I see no problem here, because such players won't be able to make transactions with less than 1% of all players.

By the way, public IP is not local IP (local (or private) IP means absolutely nothing).
Usually your public IP doesn't change, but depending on your internet provider it can be changed (but it changes only the last part of your IP - it' not a problem since it might collide with still less than 1% of other players).

You can see your public IP at many sites, for example:
http://whatismyipaddress.com/
http://www.whatismyip.com/


Old thread about this:
https://www.lordswm.com/forum_messages.php?tid=1863172&page=1#250600
It's annoyed when few persons, each with 2-3 characters with well-developed LG buy elements and arts from factories and spoil the game for single-char players.
So, how are they gonna 'Play' the game?

well-developed LG
Who stopped you from developing your LG?
Is someone going to block you if you increased your LG?


What I suggest is, that every economical operation should be done only from main character and the secondary characters should act like cortege and completely provisioned from main char but in one-way only:
its should be allowed to transfer gold, arts and elements to second-char from everyone main char,
but programmatic prohibited to transfer anything from second char, with only one exception = smith- and enchanter-services.

Senseless.

If you think that all the secondary chars are there to degrade your gaming and they should be stopped from any economic activity, then I have a suggestion for you :P

You SHOULD supply all the secondary chars with their requirements the whole 24 hours, since they won't be buying any stuffs.

Similar real life situation -
Person A and Person B(you) are going to have their exams.
A studied hard while B wasted his time with useless things.
When the result arrived, A outperformed B. B can't withstand this(or maybe he's jealous :p), he started fighting with the teachers why A has performed better than him.

Rest of things are easy to figure out if you have something called 'Common Sense'

If you think that this game is too hard for you then better play Mario :P
for crys41:
be INDEPENDENT from main character
hello, wake up, there is no realy independence from main char. Just take a look into rules.

for Robai:
things are not so easy, the biggest part of players use providers that assign IP dynamical each time you reconnect.

for ninja9:
nobody can stop me... maybe only high-speed train. But I see that for You every idea about reformation for second-chars is heresy-like. So ask first yourself when You will start next party with Mario. Why did you need slurs here, are this Your arguments?

I propose to dispute over-flooding the market/estates with cheap money/inventory places from second-chars and not to dispute my or Your game or character etc.

I'm well understanding that prohibition only is not the right way, this game need also some kind of bonus for players with second-chars so that this players would be interested to be fair and to declare second-chars. Such a bonus may be use of second-char in battle on the side of main-char, as I already proposed here #20 (?tid=59255&page=0#501392)
things are not so easy, the biggest part of players use providers that assign IP dynamical each time you reconnect.

As I said, it's not a problem at all, because:

- dynamically assigned IP has some fixed range (for example, from 123.255.255.0 to 123.255.255.255)

- only players behind THE SAME router (or server) might have the same range (so only your neighbors can be in the same range)

- it means that you won't be able to make transactions with less than 1% of players

Again, I'm talking only about public IP (not local IP).
Public IP range can't be big, because it is restricted by your country, city, internet service provider, and so on.
(IP range for local IP can be much bigger - no restrictions by location here)
for Robai:
"neighbors" mean here hundred of peoples and in well populated city that may be thousands and what when i change my provider or when i use more than one provider: dsl/cable + mobile + work? and what when i can use good proxies? every technical solution has some back door.
"neighbors" mean here hundred of peoples and in well populated city that may be thousands

Thousands behind THE SAME same server? No.

Even if it were thousands and you change your provider every month and you also travel a lot the result will be the same:
- your public IP will collide with less than 1% of players
for Robai:
wait a second, yes sure in each session it will collide only with very few persons, but You arrays will grow with each new session. That may be a problem.

Actually I would like to support this solution until there is nothing better.

But there may be also technical troubles: you can't define how big will be you array for each player and you need to check whole players-DB for each market operation - this is not my bred, but I think this will be thwart our server.
but You arrays will grow with each new session. That may be a problem.

No problem here:

- I'm sure that for many players length of array will be less than 10 (enroll from work, from home, from friend, etc.)
(I think that 50% of players will be here)

- for many players the array length of each player will be less than 1000 (dynamical addresses at work, at home, etc.)
(I think that 99% of players will be here)

- only several players might have array length more than 1000, but I'm sure that no player would have more than 10000
(I think that less than 1% of players will be here)

I.e. I'm saying that there is no technical problem at all.
i just got one question:
Why the heck should it happen?
Why would admins even think about this idea?
I gonna create 50 multis to get broadswords which will go to my main and then sell 50 broadswords
multis are made to check other factions,how will multis get money for arts?
Will multis enchant repair for them selves?

This is the must stupid idea i have heard.
I still dont get it why do you want this to happen,except you hav multis and illegal transfers
+ your transfer log explains everything
youre training your multis repairby sending him 0/10 arts for free and then get them back,for me its already illegal
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