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Author'Anti-factions' discussion
through my experience of lvl 5 and 6, i hv observed this.

Wiz: Barb and Knight. Knight becos of their swordsmen with high health, which most wizards dont have enough mana for. Barb becos of magic resistance

Elf: Wiz, Demon, Necro, Barb. Wiz, as most people should know, have gargoyles which makes it hard for the elf to win before wizard kills all his troops. Necro becos of ghost and vampires. A certain amount of ghosts can be killed by druids but they have a limited mana... necro can just raise. Vampires have life drain and no retaliation. Barb becos of magic resistance, which make druids quite useless when the target is not in their range... orcs will kill elven bowmen 1st (higher ini). Demon becos of high numbers, spawns with drain mana, wolfhounds and spawns with high speed, damage and initiative and also becos demons can use magic arrow.


and im not sure about this, but i think DE dont have any special enemy
at lvl 3/4 elves rlly pwn necromancers
their bowmen are always portected and their bowmen have dubble shot so ghosts get killd fast even with raising you still get killd
but if u atkt o much u lose arrow and boohoo
This topic is long since last update and considered obsolete for further discussions.

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