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Author | Thieves Guild strat |
Hi all,
I remember long ago (before i bought a 500k TGI) I read about how thieves had to
lose every third game or something like that to keep difficulty manageable. Can someone give me some more info on h that or any other TG strategies? | Hey there! You dont need to lose on purpose, its just about average winrate: in a TG winrate is about 60-65% no matter what your ammunition is, cause caravans are dynamicaly balanced - after your win they get stronger, when you lose the get weaker and so. Dont worry about keep difficulty manageable, it will do it itself | ^
For instance, you can mirror every battle and still end up at 60+% win rate wht a decent faction.
There seems to be a cap on this though. If you play terribly, and have a bad faction, your win rate may end up being lesser than average. | yeah, there is a floor of a balancing, when losing wont make caravans weaker. However, its almost impossible to reach, if you are not losing and playing bad on purpose | The more you kill the easier it gets, everytime I got to log out. I intentionally lose so my next caravan gets easier. Finding mage caravan, kill everything except 1 troop and then defend until their hero kills all your troops.
More FSP = More difficulty reduced. |
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