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Author | Create your best unit! Max 5 abilities! |
Let me see your perfect units!
No retaliation, stun, triple strike, immune to magic, large shield | Knockback, unlimited retaliation, triple strike, no retaliation, strike and return | What if you knockback on your first strike and dont get to do the other two?
For more creative players challenge is to make fighter, tank, range, support, mage. Only 3 spells avivable. Range unit can get only 4 abilities beacuse "shooter" is one.
If your unit has "caster" ability type in caster(spell) | Triple attack , prismatic breath , lizard charge , dragon breath , fatal blow , and ofc it should have 9 speed or something :D | just need 3:
0 Ini, Unlimited retaliation, Imperceptibility :) | Just need 1 :P
Caster
As long as spell power is stupidly high like 1 billion, and a lot of mana, it's all good. | Tank: take roots, wardance, fullmetal, immune to magic, large shield
Fighter: flyer, lizard charge, prismatic breath, triple strike, no retaliation
Range: shooter, no range penalty, double shoot, plague shoot, riochet shoot
Support: aura of magic proof, caster (rapid, stoneskin, bless), shooter, infecting strike, heal
Mage: caster (chain lightning, fireball, magic punch), mehanical, loadecoated, mana shipon, large shield | Tank:
Buff: reactive armor, petrified blood, immunity to magic.
Overkill: Cover ally,
Necessary to not get ignored: [Not sure] Demoralizing presence/ bloodlust?
//Still weak to hellfire though. Is there even a counter to hellfire? | Just need 1 :P
Caster
As long as spell power is stupidly high like 1 billion, and a lot of mana, it's all good.
Thas why you have immune to magic | Is there even a counter to hellfire?
Kill the enemy before they kill you | Triple strike, no retaliation, strike and return, infecting strike, mayhem | Caster with high spell power and high initiative can surpass all the tank or fighter combos.
Similarly if you have your tank and fighter abilities to a farmer, would it do any shit?
Sorry to be a spoilsport but troops matter!
Otherwise, Meshy wins this lol.
Onset, leap, Triple strike, ignore defense 60% (from ancient behemoth), polycephaly. | Onset, leap, Triple strike, ignore defense 60% (from ancient behemoth), polycephaly.
Or switch ignore defense with lizard charge and you probably never get to use all of your triple strikes XD | Thas why you have immune to magic
Depends if we are assuming we have a hero or not, I was assuming we were | I thought of a better ones:
if troop with 7+ speed: Strike and return, Triple strike, Wardance, Dragon Breath, No retaliation
if troop with buffed defense: Large Shield, Ignore defense:60%, take roots, immune to magic, full metal
if troop with high attack and damage: berserk, Triple strike, Unlimited Retaliation, infecting strike, war dance | if troop with high attack and damage: berserk, Triple strike, Unlimited Retaliation, infecting strike, war dance
Berserk wont cause triple strike though. It is an activated ability (different from a normal attack command). | Zero initiative,Imperceptibility, unlimited retaliation, shooter, return fire ) | Zero initiative,Imperceptibility, unlimited retaliation, shooter, return fire )
Your troop can't even kill 1 shrew :P | diamond armor. triple strike. ignore defence 100%. six headed attack. dragon breathe | dragon breathe could be replaced with retribution strike aswell to not damage own troops |
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