Author | [2018.08.06] Day of Haste |
Astrologers proclaim the Day of Haste! Only today:
All lords and ladies and their creatures get +4 initiative in all duels, group battles, and Commanders' Guild battles. |
As in +4 like 14 for a hero or +4% like 10.4? |
It's +4, so standard hero goes from 10 to 14. :)
Looks interesting for chaos / holy / unholy builds :D |
lol damn shrews ! |
yep +4 just verified |
https://www.lordswm.com/war.php?lt=-1&warid=912796436 |
Fair credit to Albriech though he took down my genies ;) |
yep +4 just verified
Another way to check, instead of doing a duel yourself is to check battles page for those who have already started their CG. :)
https://www.lordswm.com/bselect.php |
Of course but fancied a bit of fun |
Lol WHAT.
I actually also thought 0.4 Ini, not 4... xD
Was already thinking "Isn't this too small of a daily Buff?".
Now makes sense lol.
This is probably the day of Chaos/Nature casters? ;)
also, i suppose it doesn't work on Eofo tournament?
Confirm this please. |
Btw, Charmer elf heroes will have 14 ini then.
Dangerous too! |
its not 40%, so slow factions should benefit more. |
Hmm so first of all this is beneficial for holy/darkness casters because spell duration is effectively increased. Secondly, it's bad for fast factions because %increase in initiative is lower. Good for chaos mages too since they usually have 11 ini at my level, which I believe is lower than avg. ini, which I believe would be more than 12 at my level (12 is including ini bonuses from fsl and hero stats of course).
One of the biggest winners will be shadow barb I suppose. Darkness caster plus slow ogre magi. |
^ Exactly, good point/catch.
It's a "Fixed/Base" 4 Ini.
what does this mean?
- Slow units have a higher "%" increase.
(Extreme example: A unit with "1" Ini suffers an increase of 400% of it's Ini, while a "40" Ini unit suffers increase of 10% only.
- heavy Morale and Sorcery builds have more effect aswell.
why? Because both Morale and Sorcery scale off your OWN Ini.
if your base ini is higher, the "jump" in ATB is bigger, because it scales off the Ini.
not trying to make a "lecture" btw xD
but maybe someone would find it interesting.
Correct if what I said was "BS" btw xD |
its not 40%, so slow factions should benefit more.
does this even matter? since every creature and hero has got +4 initiative, there is no difference created in the initiative bar. The order would still remain the same just there will be a bigger number written on your initiative. Had it been a "percent increment" only then a difference would have been created which would have benefited fast creatures. Kind of useless bonus -_- |
this benefits only holy/dark casters and in no way any non-caster slow/fast faction |
Well take this example
shrews have 16 ini
ogre shamans have 9 ini
Expert delay takes shrews down to 9.6 = still faster
shrews have 20 ini
ogre shamans have 13 ini
Expert delay takes shrews down to 12 = now slower
that the effect today can have I guess |
does this even matter? since every creature and hero has got +4 initiative, there is no difference created in the initiative bar.
For factions where you can create a difference, that is where the advantage is.
Someone should give chaos wiz with Dominion of Tempest + Expert sorcery a go. If you take Warlock Jackboots - You'll get an extra 10% to lord's init. Giving the Wiz hero 15.4 init. With tempest, you'll knock troops back 30% accumulated init + expert sorcery you'll get your turn 30% faster. Or you could run Dominion of Frost. |
for Wonderla:
acctually my point is that getting 2 turns while enemy get 1. or getting 3 moves while enemy get 1 reduces. |
does this even matter? since every creature and hero has got +4 initiative, there is no difference created in the initiative bar. The order would still remain the same just there will be a bigger number written on your initiative.
No no no, that is what would have happened if you had +40% ini.
Best to do with examples again. Imagine one troop has 1 ini and another troop has 6 ini.
Sure, 6 ini troop goes before 1 ini troop, and also 10 ini troop goes before 5 ini troop, but that doesn't mean atb is unchanged, there is a very large change. 6 ini goes 6 times by the time 1 ini goes once, but 10 ini goes only twice by the time 5 ini goes once.
Had it been +40%, then there would be effectively zero change, that is what you are mistaking +4 ini for. Had it been +40% there would be only small differences which relied on turns, like holy/dark spells, or effects like blindness.
Had it been a "percent increment" only then a difference would have been created which would have benefited fast creatures. Kind of useless bonus -_-
Nope, there ini would have gained a higher boost but that doesn't matter, what matters is relative ini.
10/5 is the same as 14/7 even though 14 gained 4 from 10 but 5 only gained 7. However, 10/4 is lower than 14/9. Which again obviously shows +4 ini helps low ini troops/heroes. |