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AuthorWalls of Castles in WG
Does breaking them increase the damage you do to the opponents Units INSIDE the Castle?
(I guess when enemy exits the Castle you make normal dmg to him)

Also, what is the reduction (In %)?

Sometimes I make normal damage, others I do 2 points of Damage per Lich...
I dont know, it seems very "Random" sometimes.

Ty in advance.
It is very simple, if you are on their side of the wall you always do maximum damage(100%) irrespective of that walls broken, however if you are on your side of the wall, then ranged damage and magic damage(example lorekeepers' firewall) are reduced a lot. That can be avoided by breaking a wall that separates your shooter/caster from your enemy target.
However as I said, if you are hitting in melee, you always do full damage, walls have nothing to do with it.
+ Because otherwise it wouldnt make sense that it allows you to target the Walls.
You cant target Christmass Tree or Tents in Survilurgov Event, there must be a reason that it allows you to target Walls in Castles of WG.

And I think breaking Walls in HoMM increases Dmg in the horizontal row inside the Castle, not sure yet, have to check.

Also, do you feel like they increased WG Difficulty lately?
I used to win way way more than I do now (Like 80-90% of attemps and with many Stars), sometimes even losing 2 Missions in a night.
From my observation, the reduction is more than half so it should be arround 60% reduction.
If the damage source and target have wall between them (try to imagine linear line between them) then damaget get reduced.

Wg difficulty is random, some mission more difficult than others. I Often get a day where the 3 mission can be 3 stars without much strategy.
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