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AuthorLode-coated ability counter
Currently only battle wizards have access to this ability through their upgraded golems. I believe I speak for many when i say that this ability makes it nearly impossible to fight them as a mage. Sort of like old barbarian immunity only more absurd that this gives 100% immunity and can be used to resurrect golems.

I suggest a neutral spell available to all chaos mages which removes the lode-coating. This spell could take 3-5 caster turns to remove the coat in order to lessen the immediate threat of this spell.

I know this does not follow game mechanics and is a very unusual and flawed suggestion but i think that this sort of ability is not fair. I am aware that this is a bad nerf and I&S thread doesn't accept these types of suggestions. I will politely accept all criticism from BW wizards and others.
Admins don't want to encourage mage/caster build... that's what Maxim said in his recent interview with HWM Daily
for liuker:
1) Why? Mage is a part of the game, I don't understand why admins would try to make this game have fewer options.
2) It only discourages other mages, still encourages BW mage.

for virtual_vitrea:
I agree it's OP, but without it BW would be one of the weakest factions, especially against other mages. Magic punch can still be freely used against it, so it's only mage DE that suffers against it. I believe even that is important otherwise mage DE would become way too strong.

And most importantly there is pretty much no chance at all that admins would make a change like this.
for liuker:
Interview with admins? Where?
for barbarianbalu:

http://daily.heroeswm.ru/n/Stenogramma_s_Max_adm_18-04-16

it's in Russian
for liuker:
1) Why? Mage is a part of the game, I don't understand why admins would try to make this game have fewer options.


I like to see more mage build, too. However during the interview Maxim said new alts won't be chaos casters because "it's not interesting" (by google translator)
Lodestone golems ain't difficult to kill. They are slow and move 4 tiles. Even with magic build, knight and elf can shoot them before trying melee. For original wiz, you can still win with genies, magis, sphynx and giants with might or magic build (holy is useful). Mini arts focus on attack and morale. gargs take retal for them.
Even with magic build, knight and elf can shoot them before trying melee.
Magic build generally means chaos build with all stats used on sp and kn. Knight and elf don't have magic builds... charmer can collect sp and be used as a mage but we are not talking about that.

However during the interview Maxim said new alts won't be chaos casters because "it's not interesting"
I see, so this confirms that alt DE would be might right?
I don't know why mage isn't interesting though... I mean I think at least 20-30% of the players should be mage to keep things interesting, if only 10% are mage and all others are might it would be very pointless.
The whole magic system will need revamp for that.

I dont understand the reason for not giving "luck chance" of magic spells for wizards against neutral creatures. Why can not luck befall Wizard Hero?

The New AI is just too good/smart against classic wizards,no matter the hero fsp.
no problem with luck chance if they reduce normal damage
Well, speaking as wizard, it is a very strong build against chaos casters, and I think it is very hard for the enemy to win. As normal wizard, I already won against some bw, but because of luck and with help of might partners (this in random CG. Also, usually the bw makes a lot of mistakes, which helps as well.). But if well played, it is a undefeatable build (again, against chaos casters). I'll describe some problems that I usually feel when playing CG.

When facing bw as caster, there are usually 3 options. Full might build with no golems, hybrid build with fireball and full magic guild. The 2 problems of bw are golems and/or genies.

In the 1st case it is possible to defeat the bw, especially for dark elves casters. If the lizard can do a good hit to genies, there is a good chance. Normal wizards have a much harder time, as the only thing we have to inflict damage in genie is our punches from lorekeepers, and to focus him in first turns isn't something we can always do. Their main stack (genies) end up being the longest to live. This build has advantage against chaos casters, but isn't impossible to win.

The 2nd case is worst, because the enemy can kill us very fast using fireball and quick hits. As wizard, unless the enemy make a lot of mistakes, I don't see much chance for victory in these cases.

The 3rd case makes you want admins to introduce a white flag to surrender, like in WG. Golems + genies are just too much for a chaos caster.

I suggest a neutral spell available to all chaos mages which removes the lode-coating. This spell could take 3-5 caster turns to remove the coat in order to lessen the immediate threat of this spell.

I think this could be an interesting solution indeed. Bw then would be more balanced against chaos, the way it is now, it's too one sided. Maybe to balance in mixed CG, add a combat level in the "dispel" formula.
I am a wiz, and i play both BW and normal.

Killing lodestone golems is only difficult for a fellow BW that goes full magic and has no "pierce" ability. Then yes, they get in trouble.

But for a normal wiz, with all the magic punches, and chastise, and bless, and so on, even a magic build gets to blast them down.

Not to talk about the BW wizard that goes hybrid or might, one slash from fortune genies and there isn't much left to resurrect. Also, we can't shoot self (which is a pity, really) so unless the normal wiz has magic Mirror and one of my lightnings fall back right on golems, even my own fireball resurrection won't do much (and lvl 4 spells are way too expensive to be used for that).

I say it's pretty well equilibrated as it is. You know that the game is made such as every one class has some weaknesses and strenghts against some others, this follows the same rule.
I honestly think they should Rework/Create a good amount of Spells and Talents.
no problem with luck chance if they reduce normal damage

Please remember when I speak for " Luck chance of magic spells for wizards", I speak in the context of PVE and not PVP of any type.

Wizards will still do the "normal" damage in PVP.


Just to clarify, if I am misunderstood.
This topic is long since last update and considered obsolete for further discussions.

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