Author | Tips for worsen my fsp ratio? |
Doing only guild battle and nothing else, and aiming for victory instead of defeat.
Which are the best ways to worsen my fsp ratio? |
You mean you want more exp and less fsp right?
You need to do hard hunts and MG's... TG gives a decent fsp so I guess that won't help to worsen your ratio... as far as guild battles are concerned that's basically it.
Difficult hunts and MG's will give up to 5k epx/1 fsp for you (more if pumped). |
Play all tries of ST |
what is connect for worsen fsp ratio and guild battle victory? |
Play all tries of ST
He asked for guild battles. |
Just out of curiosity, why do you want a worse exp/fsp ratio? |
You need to do hard hunts and MG's... TG gives a decent fsp so I guess that won't help to worsen your ratio... as far as guild battles are concerned that's basically it.
Difficult hunts and MG's will give up to 5k epx/1 fsp for you (more if pumped).
Yeah, though about that, won't be easy. =/
what is connect for worsen fsp ratio and guild battle victory?
It tends to give a better ratio. For instance in a CG battle which I was near 20% pumped, I got 3685 exp + 1,91 fsp for a loss ~~ 1929 per point.
On winning however I got 6864 exp + 4,09 ~~ 1678 per point.
So in sume, victory usually means better ratio of exp/fsp, and since I require winning to achieve guild points, there's no other option around it.
Just out of curiosity, why do you want a worse exp/fsp ratio?
Pumped exp. Which means less guild points, which means elss overall stats.
In order to gain the best optimal attributes, I need to reduce my amount of exp earded, which requires to drop my amount of fsp intake. It would be a long run fix.
It's like eating fat in order to lose fat analogy. |
Wait wait I am confused now... do you want more fsp low exp or more fsp low exp? |
By worsering my fsp ratio now, I'll be abled to stay balanced (without exp pump) later in normal guild combats, resulting in more combats without lelving up.
Although that's going to be pretty hard or even not possible to achieve. |
By worsering my fsp ratio now, I'll be abled to stay balanced (without exp pump) later in normal guild combats, resulting in more combats without lelving up.
I don't understand. Can you explain again? :P |
It's simple:
Just ignore your fsp and play anything available on map. |
@Angel of Death. Ahh I kinda get it then :) |
By worsering my fsp ratio now, I'll be abled to stay balanced (without exp pump) later in normal guild combats, resulting in more combats without lelving up.
I'm sorry but that makes no sense. Just play normally, having a good fsp/exp ratio is always good, and fsp doesn't have anything to do with guild battles, only exp does, and you are wanting to get more exp which doesn't make sense because then you would level up faster which is what you don't want. |
for randomr1:
he wants a better guild/exp ratio, the high fsp he has makes the guild ratio worse |
I don't understand. Can you explain again? :P
If I use hard hunts with maximum exp reward but with a lower margin of fsp.
Eventually my fsp ratio will become worse, and I won't be pumped anymore, or at least pumped for leeser.
Yes, by doing battles with increased amount of exp, I'll level up faster with a lower total amount of combats, but 1- I would gain the guild points from those battles which would be needed to be done later and 2- the extra exp earned will means leeser guild points per level forever, without any possibility to retreive those points back.
Just ignore your fsp and play anything available on map.
Did. Didn't worked.
I'm sorry but that makes no sense. Just play normally, having a good fsp/exp ratio is always good, and fsp doesn't have anything to do with guild battles, only exp does, and you are wanting to get more exp which doesn't make sense because then you would level up faster which is what you don't want.
It's exactly what I've just typed for virtual.
Pumped exp means that I'll lose some guild points forever, in other words attribute points.
Earning extra exp with guild points, is benefitial in a long run, because 1 - I would've to do those battles anyways, 2 - those will count towards the guild develop, even at a similar ratio proportio at short period of time. and 3 - if I manage to lower my fsp ratio, without getting pumped anymore, I'll be abled to do more guild battles per level, meaning more attribute points (those battles that I was saving, in order to worsen my ratio.) |
Hmm, I try to understand your logic, but fail somehow.
What's your aim? Having the best stats at what combat level? Is is just for the record or do you want to have a powerfull PvP character?
If we talk about guild combats, at your level xp comes and goes mostly with HG and MG battles (unless you want to raise TG, which has the worst fsp ratio regaring guild combats). Those who do every hunt and MG quests available, will get the most xp. Do hard hunts and raise the level of certain MG quest, for example don't do Army of demons (1) and Army of wizards (1), but raise Army of demons level for level. Same for HG.
On the other hand you WILL have to do the easier hunts and MG quests anyway at some point, since there is a certain amount of hunts and MGs which you are able to do overall.
What I fail to understand: With doing battles with a bad fsp ratio won't you have (nearly) the same effect (and therefore same guild levels) as doing good fsp ratio battles and getting pumped?
It's all about your mid range / long time plans with your character. Without knowing them it's hard to give tips for character developement. |
And another thing: I pretty often compare characters of same combat level to see where I stand. I've observed that characters who are pumped (and don't do too many events, which normally don't give guild points) have much more fsp (and better faction levels) than characters who are not pumped. The only thing non pumped characters have in advance are 1 or 2 HG levels and maybe 1 MG level.
2 levels of HG gives them +2 attack
1 (critical) MG levels gives them +1 primary stat.
But if you have level 10 faction level instead of level 9, it gives you +2% initiative, +2 attack, +2 defense of troops and better counter resistance. Plus some other bonuses in certain factions like for example knight.
What's better? |
Don't really get it either. It doesn't really matter either way. PVP fights are determined mainly on:
1) faction/class
2) build
3) strategy
4) faction level and resistance
Stats do matter, but a significantly smaller amount. Of which init% seems the important factor
If its not PVP, then nothing matters except strategy |
Gamblers guild gives the most guild points to exp ratio........... |
What about doing Thieves' guild losses? It will also lower the difficulty in future battles so they can become cheaper. |