Author | Using the wait time in tavern tourneys: is it allowed? |
When playing the tavern card games, i established for myself a rule: do not move until 5-10 secoonds left. it helps me avoid mistakes and benefits my win rate. the problem is, many people get angry. but i think like in chess i can use my time for my advantage as much as i want. can someone please give me some reassurance wether or not i am violating rules?
Example fight:
https://www.lordswm.com/cgame.php?gameid=71375090
in case it is violating rules i would like to know how to behave properly in detail, e.g. how many seconds can i wait without it being a violation of the rules? |
Topic moved from "Complaints and applications - Violations in tavern and battles" to "Queries and help". |
make clear, at the beginning of the battle, that you take your time to avoid making mistakes. some players will understand, others will probably not.
against those who won't understand, there's 2 ways: you play slowly as usual and risk being reported for intentional delay, or you simply play faster. hard to say how keepers will react to your style of play (russian ones tend to be more punitive). |
There is no hard and fast rule about the rate of play. We know that in combats, running down the time and waiting until the last few seconds is punishable as intentional delay. It is not as clear in tavern matches. I have had a look through the Russian C&A section and although there are several threads complaining about players intentionally delaying tavern battles, it appears none of the ones I looked at were punished for it.
So I would say it is unlikely that you will be punished for taking your time in the tavern. |
Chess is a game in which you have 16 units which can move and each of those units have another set of moves possible. That is why playing chess has no time rule (maybe it has in professional chess, I don't know).
Now, in two towers game, you have 6 or 7 different choices instead. And usually you can think of your next move while your opponent is playing, rather than wait for him to play and then think his move. I used the word "usually" because rarely your opponent can prevent you from playing the card you decided to play, or that card is not good to play anymore 'cause the tables were turned.
I believe there is not a rule for how long you'll play, but if you ALWAYS or 90% of the time use so much time to play, it becomes a bad habit with no excuse. And bad habits get punished. |
I am a semi-pro chess player and have played in several tournaments, and I can assure you that it is quite annoying if your opponent takes too much time for obvious moves ;)
Though I'm sure you can take your time in tavern, and even in chess... There is no hard and fast rule about the rate of play |
There should be nothing in it to get you penalized or even reported in most instances. But I personally don't understand what it is that takes time to think so much in tavern... you have 7 cards and its pretty much straightforward how you play if you are trying to win/build your resources first. I don't need more than a couple seconds to play each turn. |
for virtual_vitrea:
A lot of things you could think of that ends up taking time
Try to think what sort of possible cards the opponent might have, try to predict what the opponent is trying to achieve, then try to think of whether you can anticipate the worst outcome and what sort of risks you have to take to anticipate it
There's a recent tourney where on the 1/4 round where I was one turn off from winning and ended up playing too quickly and forgot to play around Solidification, even though I could've used a Spear to stop him
And there was a 150k tourney where I stupidly lost the 1/4 round because I played too quickly and forgot to play around Diamond even though my opponent gonna have 16 mana next turn.
So I end up leaving empty handed and my opponent end up winning the tourney gaining 150k (which could've been mine =( )
Punishing someone from taking their time in tavern is nonsense, because the game itself provided that time for us
Besides, it's only 30 secs a turn or only 20 secs if you're playing tourney
Glad no one is actually punished for this |
Try to think what sort of possible cards the opponent might have, try to predict what the opponent is trying to achieve, then try to think of whether you can anticipate the worst outcome and what sort of risks you have to take to anticipate it
If you think like that in every turn, and if that requires ~20 seconds then i guess i'm glad i almost never run into those sort of players. |
for virtual_vitrea: Well, honestly I seldom think that deep, and normally only takes 5 seconds at most to choose the cards
But normally if I take a long time, that's because I was doing something else while playing the game
And I do something else because sometimes people take too long and it's boring to wait, so I make the match even longer :p |
Btw, just to add one more thing... from what I have heard, in tournaments if you take too long to finish a game the game finishes without any of the goals having been reached, the game is won by the player who has the highest tower, so many people who have a higher tower but worse resources tend to delay on purpose to win because of that timeout, and it is legal to do it I suppose. |
for randomr1: One thing you haven't heard is the fact that it's very seldom to reach close to the 10 minutes limit in tournaments
(I don't think I got one match that reach the time limit within the last hundreds of matches)
I guess most people don't even care about the limit because how seldom it is going to happen, unless you like to take a lot of time in each of your turn I guess |
Indeed, referring to tournaments only, there are 3 possible stratégies allowed:
1) to run for the highest tower and reach the goal fixed by the game;
2) to accumulate the huge amount of ressources required;
3) to win with the highest tower available after 10 minutes.
This is clearly stated in the tournaments section.
So, the same as you would strategically drop a dragon's eye if you had monastery at 9 and 191 mana on hand, and win next round, many people play the tournament with a timer on hand, and when they see that timer is reaching 7 or 8 minutes, they try to win over time rather than taking the risk of allowing you to complete your tower or drop theirs down.
Some other will keep a couple of high builds on hand, so that they can push their tower up at the very last move, or a direct destruction to drop your down.
It's all strategy, and it's all allowed, since two tower is a strategy game, not a luck one.
You got bad cards? This is still the way you can win. Then up to you to take it or loose it.
That's also why i don't like playing tournaments ;) |
There is no way to proof it, since it is not possible to review the card game.
You can make a video, but i dont know if it can be used as a proof.
In a tournament you have maximal 10 minutes for 1 game. Hence if you see that you have only "bad" cards and can't win by building the highest tower, you can try to delay the game and try to have always a tower which is just a little bit higher than the opponents' tower. You wait always until timer is 0 = you make less turns. The less turns you make the better is the chance that you could win.
But if you want to be 100% sure, then ask Lexa:
https://www.lordswm.com/pl_info.php?id=24 |
If its not in the rules regarding delay its allowed simple. |