Author | Best Charmer Elf CL13 |
1) Gremlin engineers(169), ~Monster(581), ~(169), ~Monster(538) (Mana) |
2) Ogre magi(46), etc. (Mana) |
3) Demons(362), Blazing hounds(98), et. al. (Revive) |
4) Giant lizards(161), Unholy knights(16), et. al. (Attack) |
5) Earth elems(32), etc.(Revive) |
wave 6: 409 skeletal bowmen everywhere (rally orb - 246 plains wolves from the bottom) |
6) Skeletal bowmen(409), etc. (Plains wolves 246) |
7) Plains wolves(175), Tempered centaurs(194), Sphinx guardians(16), Plains wolves(175) (Defense) |
8) Veterans(354), Hell reapers(15), Magma dragons(6), Bears(204) (Attack) |
9) Goblin archers(1459), Lorekeepers(97), et. al. (Revive) |
10) eggs(533), ~Monster(4931), etc. (Speed) |
11) Lorekeeper-monster(1875), Wolfhounds(250), Cave demons(30), M.archers(2032) (Commanders 133) |
12) Gremlin wreckers (1737), Incendiarie-monster(6650), Giant lizards(590), Liches (148) (Arrow) |
10) gargoyles(533), ~Monster(4931), gargoyles, gargoyles
i only got to wave 10 first try :( |
Participants level: 13
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (1)
Highest score: Charmer elf 113460
extras: HG points for hitting top 10% |
Participants level: 13
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (1)
Highest score: Charmer elf 171069
extras: HG points for hitting top 10% |
Participants level: 13
Challenge type: Preset survival style combats with one faction
Equipment limitations: Unarmed
Amount of attempts: 7 (1)
Highest score: Charmer elf 188709
extras: HG points for hitting top 10%
No idea in wave 9, win this wave very hard.
Collapse in wave 11, because of M. archers
Last, when did you all start use magic?
If the number of high druids decrease will the SP that channelled decrease? |
Hi - Any suggestions on which units to revive? I used Uni both times but did not get very far (only wave 10). |
i used the forest brethren, and i only got to 10 as well :D |
Wave 9 is nothing hard at all.
Instead, I may regard wave 11 to be a nightmare. Most of my troops fell there in my first attempt and wave 12 gave me an instant kill. |