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Author | What level should i go might? |
around what level should i stop raising and start with might path? maybe 8? any suggestions? | 7 | Trick question.
Perfect Build for Necromancer should be a Hybrid.
Skill Points - Attack
Magical Equipment, such as... Level of 5++ Kay not before that level.
-Ring of Doubt becuz u cant get - morale.
-cape 'o Spirits.
-AP related to that.
However.
for necro before level 4.
-Increase HG and LG as much as possible before continuing to Lvl 5+. -Skels MUST be upgraded. Also helps in buying AP, Magical AP is expensive :x
-And most skillpoints to Knowledge, Because spellpower is useless before level 5 IMO.
And for J3T, Eh, Id say start Mighty Tiptoeing at level 7. Because mana/spells at that level... Might not do much good. | Upto level 8ish you will probably do best with about 4 or 5 points in knowledge and the rest in attack.
At level 8 is a good time to experiment with different builds, might/hybrid/darkness/etc.
Which is best for you really depends on your game style. Necro is a good faction for changing build depending on what you are facing as you can always just set basic stat points and then use Erudition to increase any stat you want without needing to keep using potions of oblivion each time.
Most necros dont go a serious might build until level 10+ but all builds are good in different situations. |
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