Author | Group Battle |
Well, my new idea is that we can see what your partner(s) are doing during settlement in a group battle.
Thanks
DB
+1 |
would help so much when splitting and placing. Specially if your teammate(s) had some ranged troops
+1 |
I guess thats the purpose of team chat.. |
I thinking that it can improve the team's tactics, if you know what your teammates are doing
would help so much when splitting and placing. Specially if your teammate(s) had some ranged troops |
I guess thats the purpose of team chat..
True, but combining this with the visual information that DragonBlaze is proposing would be better :)
+1 |
+ |
I don't think the gameengine allows to show a player's moves while he is positioning. The game loads the engine for setting up into the flash-player and the next signal sent to the servers (pressing the sword) already is the full setup combined with the fight-start.
How about implementing a "suggested preset" for teamfights.
Instead of directly starting the fight with hitting the sword for the first time, show the setup again (self and mate).
The second pressing of the sword makes the fight start then.
This should be made optional since this kind of setting up takes another extra turn to load all units, making the setup even longer for slow connections. |