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AuthorThief guild Exp\Fsp Ratio
What ratio everyone is getting ?

Seems got even worse, last battle 13 000 expirience to 0.8 fsp for a loss
I have notice that exp is ~x2 , skill is the same as before ...
What about the Commanders' guild situation? Are we seeing the same change?
I have notice that exp is ~x2 , skill is the same as before ...
More like x3 for exp.
Before change: https://www.lordswm.com/war.php?warid=502190419
1654 xp 0,36 fsp

After change: https://www.lordswm.com/war.php?warid=502212369
5251 xp 0,34 fsp
(Same type of caravans, with some variation)

So it's around x3,3 for xp and the same fsp.

Terrible update for TG. If admins really wanted to promote players winning in TG they could also maximize the fsp gained from winning TG battles, which would be a more balanced change.
https://www.lordswm.com/war.php?warid=502225272

XP
Also being discussed here

https://www.lordswm.com/forum_messages.php?tid=1913233
TG is over for wizard faction :(
It looks like the bad fsp ratio also apply to CG's

https://www.lordswm.com/war.php?warid=502226371
Good know that, i was planning buy my tgi on CL 6, not anymore :D
Good know that, i was planning buy my tgi on CL 6, not anymore :D

You will need to manage your caravans. See my link above.
i don't understand why this exp change should be a problem..
for Woosh:
i don't understand why this exp change should be a problem..
because you are lvl 15

I did a caravan with full arts and got 5680 exp and 1sp
https://www.lordswm.com/warlog.php?warid=502228289

does this means exp/fsp ratio is normal in full arts?
In TG Exp/fsp should be made the same as on .ru. But before that the admins should make caravans that resemble lords characteristics. Still for more changes to wait.
for blazingarpit:
you are rite, those ratios became meaningless to us after cl l4 finished.

actualy you should check what you get from losing to a caravan.

if XP is trippled when player loses to a caravan, min art caravan weaken than beat caravan schema is in ashtray for those who wishes to stay low.
i wrote this on the wrong post :D i copy here:

this pvp improve of faction points seems excellent.
i ambushed 3 players and last one got 0,7 fsp for losing, with no arts!
this means that being ambushed is profitable even with losses
this means more people travelling and more triggers. (i will stop travelling in safe zones and will begin to travel GC YL, GC ST, if they ambush me, it is only good for me)

and 100% health after winning means i don't care about my troops, if i am sure to win i can send gargoyles to attack melee to finish faster... this means my enemy will get more exp and fsp too and everyone is happy :D
for blazingarpit:
you are rite, those ratios became meaningless to us after cl l4 finished.


It will become meaningful again when level 16+17 are introduced
It will become meaningful again when level 16+17 are introduced

And one would hope that with this change, people will get to (virtual) levels 16 and 17 faster, so that the admins will add level 16 and 17 to this server soon.
It looks like the bad fsp ratio also apply to CG's
It is better if you win, and worse if you loose.

Before:
https://www.lordswm.com/war.php?warid=500883393
https://www.lordswm.com/war.php?warid=500785055

After:
https://www.lordswm.com/war.php?warid=502271184
https://www.lordswm.com/war.php?warid=502272553

- If you win:
Fsp:
fsp is almost constant (in any fight before OR after). Variations observed only depend of AP. If both had as much AP, it used to be 3.97. Now, it seems to be of 4.88, ie roughly a 20% increase.

Exp:
I believe that variations depends on faction, maybe talents (rally) or raise and of course of AP but I don't think update changed it.

That in mind, if exp doesn't really change, then, winning gives about 20% more fsp than before.

- If you loose:
Before, it was about 2.5k exp per fsp; now, it looks to be around 5k per fsp. That's still a better ration than the other guilds, including TG.
This topic is long since last update and considered obsolete for further discussions.

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