Author | LWM_advanced_ecostat script |
i downloaded this script from the WG homepage.
"This script's primary objective is to display workshift ending time next to facilities listed on the map."
i thought, i now can better decide to enroll or wait 5 min more to get a better payed workplace by just having a short look at these times. but some how the shifts change their endings. and with this script u have to click the facility to update the time. so their is no realy an advantage to before. iam sure there is any good idea behind it. i never noticed that before.
can some1 explain to me what purpose the changing work shift ends have?
thx in advance |
Yeah this script sucks, always displays wrong time next to facility for me. As for changing work shifts I once knew but now can't remember. |
yeah, i tried it as well and removed it after 2 minutes :P |
still want to know...
any1 have answers? |
work time is 1 hour.
this also (from my observation) can take +5 min.
So one hour can past and you still must wait a few more time (up to 5 min?)
before you can enroll.
There are one more thing:
- after end of work factory is unoccupied.
- when first player go to work in this facility, timer is starting counting one hour.
- if facility is NOT ocuppied after end of work, a example for a 10m, next time to enroll starting count from this time. This mean, that we don't have STATIC "Workshift ends at: 13:45" - this will change sometimes... |
i don't know how exactly this time is rounded - up, down or in other way... |
thx very much
closed |
closed by Baloo-the-Bear (2011-09-07 17:15:41) |
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