Author | turn counter |
I would really appriciate if there would be a small counter somewhere in the corner of the battlefield that would simply decrease the number from 10 to 0 by 1 every turn, so you would know when enemy creatures will get +1 speed. |
I dont understand |
Basic formula will do that.And never will be able to find when the initiative will be same or more.Think about times when morale bursts or morale falls.So it's no use and if use,only some will have patience to see the calculation and use tactics for it. |
+1 |
tell flour maybe a script |
+1 |
nice idea
+1 from me :0 |
So it's no use
Absolutely not, it is very helpfull especially for wizards with 10/11 ini and their sorcery. Aswell, knowing when the creatures gain speedincrease is really helpfull, since i already had many fights where the speedincrease occured at a specific moment just to perfectly kill me ;)
that would simply decrease the number from 10 to 0 by 1 every turn
I would prefer a simple counter, that counts up the turns, maybe even show a decimal number (or something similar) for the exact turn counter when a unit has its action.
Example: 10 ini wizard hero, with sorcery 10% has his 1st action at turn 1.00, before the units (for example shrews ... have their turns in turn 0 => 1).
The 2nd turn of the wizard would occur at 1.90, the 3rd at 2.80 and so on, of course the calculation is not so easy for heros with 11, or 10.7 ini, but for a computer its easily calculated.
And since the game itself knows the exact numbers already, it should not be too hard to implement :) |
for I_own_you_all:
Even better! I just wrote the first idea that came to my mind. Bottom line: I want to know (especially in hunt) when creatures will get +1 speed and kill my shrews without counting hero turns... |
or, just make a warning when a monster will increased their speed next turn. with or without morale boost. give a red-ish aura for that sign is good too. |
So if the idea is great even in group battles to,then the idea might work.Because then 6 players need to play and each unit needs that speed.If possible the idea is ok. |
So if the idea is great even in group battles to,then the idea might work.Because then 6 players need to play and each unit needs that speed.If possible the idea is ok.
i think that idea only useful in fight against neutral creature only. |
So if the idea is great even in group battles to,then the idea might work.Because then 6 players need to play and each unit needs that speed.If possible the idea is ok.
In GB you do not get speed increases after a specific turn.
+1 (to the idea by Manti/I_own_you_all) |
+1 |
+1 |
+ |
* +1 |
+1 |
mwah
with the last AI update where the enemy goes to the middle of the map, hit and run is not really possible anymore.
so +0 for me. |
+1 |