Forums-->Ideas and suggestions-->
Author | Update into barbarian facts |
Increvese 2% per FSP Magic resistence - FSP magic resistence, can be traded with full arts at GC battles, only will get trouble to wizards, but DE mage, can piersing very well, they piersig the amount of resistence total.
Magic school level 3+ - This is more huge unvantage at all. Factions have level 5 of magic guild, barbarian take first at level 5, after anouther at level 10, both are ok, but at level 14 he really need anouther magic guild, or he will be in trouble agains level 5 magic guild...
(Oh, but barbs have magic resistence they can resist at magics level 5, yeah they can resist, but he is wasting his FSP, while demons for exemple, is more strong at long time, making hunge gates, all factions are more strong with racial, and don't need waste it, just acumulate with streng)
Tier 7 don't have edits - Tier 7 don't have any edit. Barbarian faction comes to heroes 3, and anouthers facts at heroes 5, the diference at 3 to 5 is 100%, at heroes 5 the armys are boosted in all ways
For that they edit tier 1 to 6
Hobs with more dmg, Att and def, but a bit more slow
Wolfs with triple strike
orcs with more minimal dmg, without melee penalty, and more hp
ogres, more strong, hp, att def.
rocs more strong, hp att def. transport skill too
cyclobs more strong, hp att def.
But tier 7 don't recive any edit.
Number don't increve as well at later - At start barbarians have alot of units, and later the game the number is almost same with all anouthers armys. If he needs have a huge army is because have weak points sure.
4x4 unit can make a bit trouble and they have alot of 4x4 | way too overpowered
-1 | 7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction. | closed by Kiz (2011-03-27 10:11:08) |
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