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   Forums-->Ideas and suggestions-->

Authorchange rules of luck and morale
this talents rules are really unfair for non lucky players now

1: luck or morale 1- max 2x in 10 hits,not twice in 5 hits
2: luck or morale 2- max 3x in 10 hits,not twice in 4 hits
3: luck or morale 3- max 4x in 10 hits,not twice in 3 hits
4: luck or morale 4- max 5x in 10 hits,not twice in a row
5: luck or morale 5- max 6x in 10 hits,not 3times in a row

i know that lucky players wont agree with this,but this should be strategy game and what hapens sometimes has nothing conjoint with strategy. just luck and morale
I sometimes think.. if it's really a strategic game?
Remove morale altogether. =P
-1

The element of uncertainty makes it more difficult, and harder strategic.

Maybe bad players won't agree that it is good as it is now but this is a game of skill not strategy where you have to adjust your game according to events
This is a game that requires intelligence not just knowledge ;o)
for khellendros

as a bad player.. disagree .)

luck not skill and contrary..
to Khellendros:

LOL
(As a knight) I don't really believe in stacking my army with tons of Luck and Morale, so anything that reduces the Luck and Morale element in battles is good for me.

Hard to implement this idea though, me thinks.. :)
for Straws:
i was sure a necro will come and say that!who cares he cant use it the noone can lol
It's the same reason why being a genius at chess doesn't make you a genius general.

Chess is too standard and predictable in its moves. If you do A, I can do B to counter that and so on.

With Morale and luck, uncertainty is introduced; unpredictable factors are introduced, and these can truly show the true genius of a war general in handling the uncertain and recovering from a position of defeat.

Instead of demanding fairness, why not try to better yourself and attempt to figure out strategies that can win despite luck and morale, despite everything going against you. Only then, when you can defeat a Green Dragon-Monster(20) that has Luck 5 and Morale 5 and you have Luck 0 and Morale 0, can you call yourself a good general of War and (maybe) Money.
There is always a strategy in Luck/Morale, because they are not completely random like the numbers in Roulette (assuming that we have Fair game control system).

For Luck/Morale the probability changes after each hit. And that gives you some additional strategy.

For example, if you have Luck 3 then probability of lucky strike changes this way:

Round 1:
probability of 1st lucky strike is 0.3

Round 2:
- if 1st strike was unlucky then probability of 2nd lucky strike is 0.5025880354
- if 1st strike was lucky then probability of 2nd lucky strike is 0.09

Let's simplify notation:
noluck ==> prob_of_luck = 0.5025880354
luck ==> prob_of_luck = 0.09

Round 3:
noluck,noluck ==> prob_of_luck = 0.8419824443
noluck,luck ==> prob_of_luck = 0.1507764107
luck,noluck ==> prob_of_luck = 0.1507764107
luck,luck ==> prob_of_luck = 0.027

The important thing is that those probabilities changes only for one specific stack and each stack has INDEPENDENT Luck/Morale counters.

It means that only your first hits mostly depend on how lucky you are.
Later you can almost predict you lucky hits.
to Robai:
i know about this probabilies of course,but probability is one thing and reality second thing.
i ve seen many fights when person with luck or morale 2 got it 3 times in row with 1 stack
is it fair?

u talking about roullete-u want play roulette or fight?

there are many other abilities,which is about luck(knock shot,fear,blind,stun etc,),so no reason to support this more.
but as i see,lot of people rather rely on lucky moments,than unexpected moves.

my idea wasnt to put this talents to chess(as lvl 3 wrote),but to put it in fair extent,thats all
-1 i like it in the way it is
i ve seen many fights when person with luck or morale 2 got it 3 times in row with 1 stack
is it fair?

Yes, it is fair, it's just random.
Once I had 14 times in a row without no lucky strike (having Luck 1):
https://www.lordswm.com/forum_messages.php?tid=1887201
(I counted 14 for all stacks, but it is still very unlucky)

Random part in battle make the game more interesting, because even with enchanted arts you can lose against lucky opponent, i.e. you can never be sure - that's the interesting part.

We can categorize games this way:
1. Roulette type games = pure randomness (boring)
2. Chess type games = no randomness (boring)
3. Mixed types games, like LordsWM (not boring)

Actually I just realized why I like Chess - it's BECAUSE of random part, which is this:
- you don't know what strategy will choose your opponent
(no matter how brilliant are players, at some points they do random choices between several best strategies at that moment)
u contradict yourself-talking about strategy but this isnt about strategy,luck or morale isnt strategy :)
maybe u understand me on higher lvl-talents on lvl 8 are very limited and also abilities which i was talking about are not so ussual there
u aslo talking about random,but its the same:
magic players are very limited couse u can have full arts and be good(i m not talking about myself) and there is just small chance to beat lucky ambusher in minimal AP
u contradict yourself-talking about strategy but this isnt about strategy,luck or morale isnt strategy :)
And where is my contradiction?
You should use proper English and Logic, because it is U (not "you"), who contradicts here.
If you don't like luck you could always play as, or against, Wizards. Even with the small amount of luck they can get it won't be significant because the troops don't do most of the damage.

If you don't like morale you could always play as, or against, Necros or Wizards. Necros gain no benefit from morale, and Wizards only gain limited benefit from it (Gargs and Golems get nothing, for the rest, well most damage is dealt by the Hero).

So if you really don't want luck or morale to be a factor in your matches, you have the option of fighting against Wizards (I'd recommend switching to Barbarian), minimizing the effect of Luck and Morale for your opponent. If you choose to fight against other opponents you should be well aware that Luck and Morale can be a factor in your game.

Really, you curently have the choice to play matches where Luck and Morale is not a factor, but I assume that you choose to do otherwise. Of course you'd probably also have to avoid ambushing as a Thief because your opponents are random, but that would be your choice.

If you choose not to play this way, then you are choosing to have Luck and Morale be a significant factor in your matches. You *already* *have* the choice to remove Luck and Morale as a factor.

And before you mention that playing in this way would limit your choices of battles too much, I would say other players have already made similar choices in their play-styles (Ethereality hunts for example) and have been able to stick by such decisions. Why can't you do the same? It's all down to the choices you make.

Grunge
#1

What a surprise that Wizzard don't like luck and morale :-) of course, it benefits troop's damage, which wizzards don't use. You are also Necromancer, who can't benefit from morale. What a coincidence ;-)

Morale and Luck works just fine and I believe their setting is very interesting, far better than what you propose. I think the element of uncertainty belongs in this game. Morale and Luck are meant to aviod predictability and it's good that way, because it's not just math, it's a game. And by the way, I hate luck, but I respect it.
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