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   Forums-->Ideas and suggestions-->

AuthorMore Diamond Advantage? :D
with new add on idea, those allow diamond to have other way to spend :)

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Item Name: Labor Permit License
Item Type: Miscellaneous
Cost: 10 diamonds
Duration: 30 days
Reusable: unlimited per account
Transferable: no

Function: with the pre-conditions on sufficient gold and resources materials, this license will allow the holder to enroll job in facilities EVEN the facility had reach max vacancies.

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Item Name: Newbie Starter Package
Item Type: Miscellaneous
Cost: 15 diamonds
Duration: none
Usable: one time per faction for each account.
Transferable: Yes

Function: provide 1 time resources wagon to 1 faction per account. Each wagon come with 30,000 gold, 40 woods, 40 ore, 30 Mercury, 30 Sulfur, 20 Crystals, 20 Gems, potion of oblivion x1.

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Item Name: Element Pack
Item Type: Elements
Cost: 5 diamonds
Duration: none
Reusable: unlimited per account
Transferable: no

Function: a pack consist of random 10 elements. it is possible you can get 2 or more duplicated elements in 1 pack.

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Item Name: Advanced Mercenary License
Item Type: Miscellaneous
Cost: 10 diamonds
Duration: 30 days
Reusable: unlimited per account
Transferable: no

Functions: reduce the waiting time to 5 minutes, no matter the holder is pass the quest or failed a quest.

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Item Name: Smith and Enchanter Guide
Item Type: Miscellaneous
Cost: 10 diamonds
Duration: 30 days
Reusable: unlimited per account
Transferable: Yes

Functions: reduce repair and enhance time 20% for next 30 days.

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Item Name: Inter-linked Storage
Item Type: Miscellaneous
Cost: 15 diamonds
Duration: forever
Reusable: once per account
Transferable: yes

Functions: link up all inventory storage of all factions for that account. This could allow user get bigger inventory. On other words, all warehouses in all factions can be shared.

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Item Name: Royal Caravan Permit
Item Type: Miscellaneous
Cost: 10 diamonds
Duration: 30 days
Reusable: unlimited per account
Transferable: yes

Function: advanced transport routine which allow holder to travel faster within the empire. Reduce travel time 50%, 100% dodge from thief ambush (in case, thief will get NPC caravan); no effect on MG escort caravan quest.

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Item Name: Memorized Magnet Stone Pack
Item Type: Elements
Cost: 1 diamonds
Duration: none
Reusable: unlimited per account
Transferable: yes

Function: a legendary stone which can be reform back to original shape even break into pieces. it allow user to fully repair 1 artifact without losing max durability per use while smith. Each pack consist of 5 stones.

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feel free to rate my ideas XD
Functions: reduce the waiting time to 5 minutes, no matter the holder is pass the quest or failed a quest.
I think its better to reduce the time with 10 minutes, instead of making it always 5 minutes (which is really short)

Functions: link up all inventory storage of all factions for that account.
So if you have 7 * warehouse and underground depot, you can store up to 300 artifacts O_o. wow.....

and what exactly do you mean with transferable Yes/No
for example; if you buy the element package, do you automatically get 10 elements. Or do you get some kind of a box in your inventory and need to open it?
and what exactly do you mean with transferable Yes/No

allow to transfer to player OR not. damn, i forgot to put whether can be post on market or not XD so, let's assume all cant be post on market ;p

i will renew the thread if needed and add on with the market thingy XD

for example; if you buy the element package, do you automatically get 10 elements. Or do you get some kind of a box in your inventory and need to open it?

a box show up in inventory; click 'Use' to open; just like the gift we had.
Considering the end of the of the first message in this topic: "feel free to rate my ideas XD", well, I was not free to rate his ideas. My oppinions are fully gone and no reason was specified neither in the topic, nor by ingame mail. As far as I recall, I did not broke any local or general forum rules and I do not understand why the long discussion here was gone.

Meanwhile, I fail to see or understand how this topic respects the rule:
"4. Any idea should have a purpose and describe the means of it's realization. It should also answer the question: "Why it needs to be done?"."

Merry Christmas, everyone!
I like alot of them :P

I found some of them really neat and would be a good idea, but some of them you put cost too little.
4.

nah, the old thread causing alot quarrel and start off topic. i just close it to start new topic with additional ideas.
#6
Considering that I can not find it anymore, didn't I say the same thing?
dont make repair for diamonds - will take job off hands of smiths. I am also little afraid of diamonds for gold - could boosten prices of stuff too much and i thought general idea is to reduce amount of gold in the system?
My idea got deleted. :(
9

Mine too. But I won't bother posting again, Pang can "reset" the topic whenever he wants so there's no point sayting anything here, unless you agree.
Memorized Magnet Stone Pack.

The cost is too low and there are too many stones in a pack. At the current cost it is definitely worth it to use this for thief arts let alone enchanted arts.

This would also separate the diamond smiths and the non-diamond smiths. No one would use the non-diamond smiths unless the diamond smiths double their prices.
Its better. +
Item Name: Inter-linked Storage
Item Name: Memorized Magnet Stone Pack
Item Name: Element Pack
Item Name: Newbie Starter Package

All these things are way too cheap compared to normal exchange cost of diamonds(2500 gold per diamond). All structures yet that can be bought by using diamonds as alternative payment have about the same value per 1 diamond. Start there by finding an equilibrium.

And the storage seems to be wrong as a whole idea. Just compare it to underground depot, warehouse and other similar structures. They are way more expensive with less effect. If you want a storage capacity for all factions, you have to buy an Estate for more than milion gold.

Item Name: Inter-linked Storage So this thing no matter what it does, even if it only increases your inventory capacity by 10 items for all factions, lets start at 200 diamonds maybe to be fair.
All these things are way too cheap compared to normal exchange cost of diamonds(2500 gold per diamond). All structures yet that can be bought by using diamonds as alternative payment have about the same value per 1 diamond. Start there by finding an equilibrium.

Well, it should be cheaper but not THAT cheaper. If it isn't cheaper there is no point, just exchange for gold- diamond upgrades give you the upgrade earlier, that is the advantage.
Reposting mine:

For 15 diamonds, you can sell unwanted castle structures for 50% of what you paid, within a period of 24 hours.
[Post deleted by moderator Pang // ]
[Post deleted by moderator Pang // ]
Memorized Magnet Stone Pack.

The cost is too low and there are too many stones in a pack. At the current cost it is definitely worth it to use this for thief arts let alone enchanted arts.

This would also separate the diamond smiths and the non-diamond smiths. No one would use the non-diamond smiths unless the diamond smiths double their prices.


not really, we dont have to separate diamond and non-diamond smiths. smith procedure still same, but a new check box option show up to use the stone before click ok.

that's why the stone is transferable.

anyway, the item cost can be adjust by admin within reasonable price. the important points are: the ideas and the effect. are those possible and reasonable? :)
Newbie starter package is very good value. Perhaps if it was left at once only. Not once per faction?

Element pack... Something around 15 or even 20 diamonds. For 10 diamonds it too is awesome value :P

I would put interlinked storage at around 100 diamonds. that's 250k gold value. and there are definitely people who would pay 100 diamonds + the costs of upgrades for the storage facilities if they could hold loads of items.

Yeah in general most of the ideas are good, but bargain prices! :D
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