Author | Unfair artefact price! |
Why knowledge n spellpwr booster artefact is very expensive compared with attk def artfk? And its also has 2x AP. For comparison; every lvl up it has same value between all 4 skill to choose. |
You are 100% correct. |
spell pow and knowledge, each 1 is 2 ap.. when 1 atk or def its only 1 ap.. so the arts of knowledge and spell pow give more ap but its more expensive.. |
[Post deleted by moderator Takesister // Double post] |
sry conect prob so double msg dont ban |
Well I understand either why Combat staff, which should have been 3AP, is currently 6AP and costs _68g_ per battle.. |
Well I don't understand either why Combat staff, which should have been 3AP, is currently 6AP and costs _68g_ per battle.. |
86g, sorry, not 68g |
it is well known that magic casting arts are very bad. They don't give initiative bonuses either.
Attack arts commonly give ATK+DEF+INI (Both Rings + Pendent do for level 10+)
Magic arts only SP/Knowledge. Most of the time, they don't even stack. (+2SP for rings, and +2SP and +1 Knowledge Neck)
Cost are about the same, or magic costs more. Makes no sense ^^ |
making more people focusing on attack only + def and ini from arts, which is deadly against magic users that move slower. |
^^ Because admins maybe like brute fighting and don't want every faction easily fight like wizards. It takes more to cast magic ;) |
AND you guys forgot about REDUCED durability of magic items compared to might items.Its expensive to be a magic user.
ALSO:
Magic users are disadvantage because of lack of level 4 and 5 magic.
Magic support get LESS xp in battles since they do not usually max their might skill and hence dont kill a lot of enemy hit points. Also, better AP of magic artifacts is not worth a lot in XP distribution.
Also best might artifacts >>> best magic artifacts.
Until the server get updated (IF it ever gets updated), MIGHT >>> MAGIC!!! |
So we need to improve existing magic arts and/or making new magic arts that increase power+know+ini or power+know+def... :)
actually I prefer hit enemy with magic first to weaken them before killing with my unit. But since I see the wizard's magic and units are not so good... (erm, the mini arts are expensive) |
I think it's necessary to lower magic artefact to HalF |
^^ It's not, how many percentage of wizards do you think if most faction can casting magic cheaper/easier with arts? Wizards can also use mini artifact but it's a luxury option, most of their units are weak compare to might build faction. You can't have might and magic in one faction, even cheap or slighly more powerful magic than now, it will annihilate wizardry ;) So if want to have decent magic use wizards and it's very difficult/expensive to become a powerful wizard. |
I think this discussion has progressed very deeply and I'm moving this to GGF for better discussion |
Topic moved from "Queries and help" to "General game forum". |
We've see that almost all high lvl lord tend to be Might build. It because of there's no significant artifact support to be Magic build. |
for darmogathel:
perhaps,but hunts in highlevels are very diffulct onley wizard can use magic others will be usless and in pvp every hero who will use magic will die easliy except knight due to thir high defence and high stack troops make them last more,and have you seen a wizard in pvp and also using the hp miniarts doesn`t get his gargs die with 5 turns
i also want the prices of magic arts to get lower cuz wizard in level 5 with magic arts will pay more than melee heroes in level 10 |
We've see that almost all high lvl lord tend to be Might build. It because of there's no significant artifact support to be Magic build.
No, it because magic not good for thieves.
when jewelery enchanters (and armor enchanters) become as good as weaponsmiths, (by cheating preferably) you will sing a different song
and i agree that magic arts should be expensive. wanna play defensive and have the advantage from the start? than you should pay the price.
i don't understand the price of miniarts though. it's bizare and unfair imo |