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Authordelay and rapid doesn't work
when I cast delay/rapid (spell power 1), it rarely works, so if the turn like this: hero-rogue-swords, and I cast rapid on the swords, the turn will be like this rogue-swords-(next), not the swords move before the rogue.

any explaination? Because as far as I know, spell power didn't increase the rapid effect.

https://www.lordswm.com/warlog.php?warid=480948602
here is an example of delay that doesn't work
delay and rapids don't work is because the spell only increase/decrease the creatures speed but sometimes it is not enough to overtake someone.

that is why i don't normally use delay/rapid =)

(sry i can explain betterthan that)
depends on how powerful your delay/rapid is.
an expert rapid could have made much changes in the atb scale, but at no talent the ini change od swordsman is too less to overtake the rogues,

also remember that delay works best on stacks who are at the end of atb, and rapid works best on stacks at the beginning of atb
when you cast those spells, the troops which are going to receive the spell have to be at least 4-5 squares away from your hero in order for the spells to have the desired effect. otherwise it's just a waste of mana.
also remember that delay works best on stacks who are at the end of atb, and rapid works best on stacks at the beginning of atb

the beginning = the one move later?
Delay. Try to think about it as a download. After creature moves, it has 0%. Every creature has its own speed. When you cast Delay, you slow down the creature`s refreshing, but if it already has 98% it doesnt matter, it shall go first anyway. Just every creature has its own initiative(refreshing speed) + morale gives a bonus.
Imagine that units are runners in the running track. They run around the running track, the one that reach particular position (lets say turn line) will have the right to make a turn in battlefield.

suppose, in ATB : hero-rogue-swords
you cast a rapid spell to your swords, it will increase initiative of your swords.

Before cast:
Knight's initiative: 8
Shrew's initiative: 14

After cast:
Knight's initiative: 9.6
Shrew's initiative: 14

So, even after you cast a spell to your knights, their ini still lower than shrews. With lower ini and place behind the shrew, your knights will not overtake shrews position in ATB.
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CASE 2:
Suppose if your hero have a strong rapid spell, so that after you cast a spell to your knights, your knights' ini become the same with shrews.

Before cast:
Knight's initiative: 8
Shrew's initiative: 14

After cast:
Knight's initiative: 14
Shrew's initiative: 14

Although now both of them have the same ini, shrew's position in ATB is in front of knight.
Off course we can not hope knights to overtake shrews position if both of them have the same "speed" (read: ini) but shrews are in front of knight in ATB.

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CASE 3:
Suppose if your hero have a superb rapid spell, so that after you cast a spell to your knights, your knights' ini become higher with shrews.

Before cast:
Knight's initiative: 8
Shrew's initiative: 14

After cast:
Knight's initiative: 17
Shrew's initiative: 14

Will knight overtake shrew's position now? No guarantee.
It depends on:
1. the distance between shrews and knight in ATB
2. the time that Knights need to overtake shrews position.

Suppose if Shrews run at 14 meter/sec and knight run at 17 meters/sec.
Shrew is only 14 meter from finish line, Knight is 18 meter from finish line.
The next second is shrew reach the finish line and have the right to make a move in battlefield. Knight is still 1 meter away from finish line.

Now suppose if shrew is 15 meter from finish line and knight is 17 meter from finish line.
What happened after the next second is shrew is still 1 meter from finish line and knight reach the finish line.
It means that knight overtake shrews position in ATB and have the right to move first.
also remember that delay works best on stacks who are at the end of atb, and rapid works best on stacks at the beginning of atb

That's nonsense. They work the same any time (unlike knockback). What you probably mean is that the effect is most immediately apparent at those times.
@8

Yes they work the same, but you are more likely to get the disired effect at those positions.
And even that is not really true. When people cast these spells, they're hoping to immediately change the creatures' order on the ATB bar. But if you cast Rapid on a stack near the beginning of the ATB bar, that stack would have very little time to feel the effect of the spell before its turn comes up, so you're less likely to see its current position being affected.

For Shokuka, the spell works. But what do you expect with 0 Spell power? The affected stack is slowed for only half a turn.
Another issue with the spell power determining the # of spell duration turns is that once the spell runs out the creature(s) on the ATB scale may switch places.

As SpecialOne noted in his good examples of how initiatives affect ATB position when spell duration runs out the stack suddenly reverts back to default initiative it's as if they suddenly gotten a rapid/delay.
then what u have to do is to increase defence .. against Elves and DE .. rapid has almost no effect .. just defend and escort .. :)
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