Author | Merc Guild quest |
Can anyone advice me whether to take this quest? I'm a lv6 elf
Our steadfast allies, the 'Ridge of Hope' 'Mercenary archers', are retaining the river for several days already, but their forces are limited and decreasing. Help to defeat the 'Vanguard of wizards {6}' and do not allow our friends to perish. Hurry, they won't stand their ground for more than 120 minutes. |
i advice u dun |
[Post deleted by moderator MasterTI // Its protect mercenary archers not farmers. You protect farmers vs vanguard of knights.] |
but its still possible since u already gotten it as VANGUARD OF WIZARDS of 6 its just a little difficult then the previous if ur previous one was causing u dying then this one dun try it at all |
i think you should do it
vanguard of wizards are quite easy
i've finish vanguard of wizards {13} |
It's very easy especially if you use sprites instead of keepers to kill modern golems without retaliation |
for Klone:
try it .. protect ur mercenary archer at all cost |
i defeated vanguard of wizards {11} at level5 and vanguard of wizards {14} at level6.
and i wasn't elf, but DE (it's harder for DE because we don't have shooters and modern golems have unlimited retaliations)
i can't believe that vanguard of wizards {6} is a problem for you, you could have done it easily at level5, and maybe at level4 if you like challenging battles ;)
vanguard of wizards {6}:
10 gremlins (2 stacks 5+5)
25 enchanted gargoyles (2 stacks 13+12)
13 modern golems (1 stack)
for elf i would say: 4 stacks of splitted druids to protect mercenary bowmen+ your own bowmen.
at 1st turn druids kills gremlins with lightning, bowmen shoots at gargoyles, fk or sprites waits.
at 2nd turn your fk or sprites kills the few remaining gargoyles, and your bowmens shoots on modern golems.
very easy victory, it is maybe possible to do it without losing any units. |
vangaurd of wiz say level 8 = vanguard of necro saay 1 because those aparitions can res using magi mana and druid and sprite mana so quiet dangerous go for vangaur of de and wizz wizz safely go to 8 if level 5 while de go till 3 if u r new and have normal to bad stategy |