Author | Mini-Arts |
Right now i can only make +1 hp +2 attack +2 defense and all the other stuff. i don't think that is worth it. Does the amount of abiliities depend on faction point or on level?
I want to make +hp and +defense for my gargs.
+hp +ini for magi when reanching lv 5.
so im wondering when is it worth to make them? and what %?
im going long term not doing group battles on mq quests and hunts. |
Does the amount of abiliities depend on faction point or on level?
faction |
It depends on faction skill. I started making them at faction skill 5. At this level i could give gargs +6 defense and +6 attack. Magi got +6%initiative and +4health. I am now at faction skill 6 and could improve these but financially it is not worth it. I will wait until faction lvl 7.
At faction skill 5 they r very useful in merc quests and really i dont think its worth doing merc quests b4 u reach faction skill 5 and combat 6.
Just my thoughts anyway...:) |
Im ganna start making at combat lv 5. i'll give my magi the same thing you gave them. (if i have enough money and faction lv, and then as much initiative as possible. i'll give my gargs as much defense as possible and then hp. i'll get full gargs but what faction lv is needed for double mini-art? |
Sry for double posting
Warwick you seem to be a successful wizard.
What did you do to level 3-5? |