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oaky farmers they can only move four spaces as can swordsmon.
swordsmon are defensive against range.
if you stand on a fallen enemy of a necromancer it cannot resirct you need 9 mana to resirect.
griffins always hit back even if its already been hit.
faries and sprits can hit just about all around them and when it hits something they dont hit back.
orcs are good with range and melee.
if you stand next to any type of archer it canot hit you with arrow but dagger (this does not include mage hits like lighting from druids or mage punch from magicans)
dark elfs have quiet a bit of health in each unit for there number like banit 1st unit has ten when normal ones have like 5-
wrong forum!
sorry wich forum should i post on... -_-
1
About DE. If you compare their numbers with the others on higher level, you will see, that it`s nothing.
i think maybe creative works
Ehm... Why... o_o

Critical, why did you post this? The stats of most creatures can be viewed by following the links from the Top-hunter page (http://www.heroeswm.com/plstats_hunters.php), and all abilities can be viewed in the help-section. (http://www.heroeswm.com/help.php?section=32)

Was there anything particular you wanted to know? (Or something else you meant perhaps...)
um no but i dont get the speed thingy is that the range of u can walk?
Speed determines how far you can walk.
Initiative determines how often you can walk.
Range determines the distance for shooters full damage.
This topic is long since last update and considered obsolete for further discussions.

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