About the game
News
Sign in
Register
Top Players
Forum
1:36
2286
 online
Authorization required
You are not logged in
   Forums-->Queries and help-->

AuthorInitiative +3%, useful?
I'm thinking in create 16 mini-artifacts of Initiative +3%, but it costs 48 mercury, that's a lot of money for lvl.3-4, then i've a question....Initiative +3% really changes something in battles? Golems will have their turns before??? or it will be the same?

Thx
1.
I wouldn't advise you to do that.
Ini is good for mages, but for golems better to make +Atk minis.
+3% doesn't really make golem catch up much. Unless you are facing another wizard. Using the +3% Initiative will only bring the golem to 7 + 0.3 = 7.3 Initiative. Which is still slower than swordsmen and minotaur's 8 init.

+ Init might work better for mages. Who were originally 10 init. giving them 0.4 init make them on a slightly more even footing against elven archers and druids who have 10 init + elf's racial 0.3 bonus.
Hums i thought to make it for golems because they are sooo slow and at lvl.3-4 wizard in general is really slow and can be defeated easily by faster factions, then its no-use?? Golems have good atk and damage, but in group battles usually they makes 2 or 3 attacks with full power and then they are lost....and they're only 16 at lvl.4.I've my gargs with attack +1, but i think for golems are better initiative, the question is.. 3% makes really good effect or it's not enough with golems' initiative 7?
7 + 0.3 = 7.3 Initiative
7.2. Because 1% not 0,1.
5.
Correct.

4. Wizard can beat Elf and DE at lvls 3-4. That's fastest factions in the game :)
Oh yes, i won 1 elf in tournament 2 hours ago, but a good elf or DE can defeat easily on wizards, simply using their high initiative, of course if u fight against a suicidal elf or DE which go on u fast, u beat him easily, but usually its not that way :D
This topic is long since last update and considered obsolete for further discussions.

Back to topics list
2008-2024, online games LordsWM