Author | Necros Talents |
I just wondered
Not a necros have to be the most lucked faction?
we do not have morale bonuses, and we also do not have a way to minus morale to our enemies.
So why in talent circle we do not have luck, and other factions have?
It will be the situation the necros and others have same luck, or even we'll have less.
Can anyone explaine me the current situation? |
is that a joke?!
the most stupid talent ring of all %(
elves will rule more than before with +3 of luck
and the BEST is special talent - "spirit...", i have nothing to say correctly!!! better to left blank space 4 that """talent""" |
and two more questions:
1 - why any other races have at least one sector that BOOSTING they primary advantages?????
2 - why knights have better dark magic sector than necromants????? is that a mistake or fun? |
wizards also don't have luck sektor
for Mortarion:
and erudition? |
3.
1) Necros racial feature is raising dead, not luck.
2) They have a better sector? Bigger, maybe, but it's more expensive for them. Also, Necros don't need Fallen Knight talent - that's especially for Knights. |
they r testing the talents so u gotta wait till they finish it |
As a necro, if i choose "basic nature" i would think i would learn additional nature spells. how do i learn them (get them in spellbook) |
You need to build the relevant magic guild building |
for 5
1. Necros special feature is skeletons reserv! Elves can raise they dead at hi levels too. Raise dead at hi level does not means anything, raised creatues will never have a turn. And no one necro can raise all stack of upgraded ghosts. That skill fake.
2. I'll take fallen knight skill with pleasure it costs only 7 pts. |
<You need to build the relevant magic guild building>
That means i have to change faction right? to wizard or elf or what? |
7. u'll got them by magic guild. necros have 2 spell types in their guilds - nature and dark. raising dead spell is nature type |
11. Ok. why should i choose basic nature then. I get no new spells do i?
I have to be lvl10 or so to build next level at mageguild. |
for 12
No, but your spells will be more powerful (at basic nature talent your raise dead will calculate by 136+17*spellpower)
next magic guild you can build at 8 lvl |
Hmm. thinking again if i should turn elf now. :-)
Thanx |
compare with other factions, yes, necro's talent is like trash. |
Spirit link + -40% SP for raise dead can beat almost all hunting/merc quest |
I'am testing talents fo second day, and i understood that necros became meat and free exp to other players. Everyone have advantage when battle us, and raising do not help at all, coz you don't have anought time to move after ressurect.
again, nice talents to necro faction |
necro need a boost |
do they compensate the lost of necromancy effect? reserve will be dying out fast without castle effect.. |
I want a reserve of vampires.
I want my necromancy when the elves has the favourite enemy on.
Why the worst race in HOMM5 is the best here? (Elfs...)
Why the second best in HOMM5 is the worst here? (Necros..) (the best is demon..) |