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AuthorComments/rating on exciting new developements planned!
1- New factions (Dwarves, Steppe barbarians and other).
2- Detailed quest-adventure map with heroes moving around it.
3- Tier 7 creatures.
4- Upgrades and altgrades (alternative upgrades) of all creatures.
5- Experience tables extension.
6- Introduction of new Guilds and more non-war-related professions.
7- Perks (hero secondary abilities).
8- Facilities as private real estates.
9- Clan wars.
10- Introduce dwellings and warehouses as private property.
11- Introduce Magic schools of levels 4-5.
12- War machines: ballistae, first aid tents, ammo carts with their modification options.
13 Increase server power and acquiring new servers.
14- Recruiting professional artists and designers.


2- great improvement = the biggest. The empire is lookin a bit too small at the moment!
13- / 14- Must have to make all else work
5- Experience tables extension + 11- magic levels = essential!!!
8- private facilities, dwellings and warehouses = this becomes stategic = major improvement.
9- Clan Wars in the formal battle challenge system is fine and makes strong sense for new higher level characters so long as there are NPC creatures too. Also this will be fun because when you are offline your assets are safe
YOU MIGHT CONSIDER CHALLENGES FOR POSSESSION OF ONLINE PLAYER PRIVATE FACILITIES IN THE CLANWAR /BATTLES SYSTEM AS AN EXTENSION OF THE CURRENT BATTLE FORMAT
12- War machines then become useful for siege challenge battles
1- New factions 3- L7s should make for a lot more in-battle variety!!!
7- secondary abilities for heroes = more personalisation of Hero = could be top stuff
4- upgrades and altgrades Scary :O :bolt: to watch developements just in case :)
6- new guilds and professions? They are not that interesting for me yet but who knows ...
On the contrary, new guilds and professions seem essential since the money right now is a bit low, especially if the altgrades remain as expensive as they are now. Anyway, all seems great and will add a great deal to the game. I can't wait to seeing them. Is there a plan as to when?
I suspect they might recruit first and then announce timings - and whatever is necessary to make it work
I've just built the wizards' enchanted item manufactory and I now see the cost of this as being prohibitive given the usual methods of raising cash.

Without access to these creature-specific items wizards can find themselves at a serious disadvantage creature-wise.

There needs to different ways or skills for wizards to raise cash as opposed to other races who have different needs.

I suspect that this discrepancy is part of why there are currently so few wizards compared to other races. So I certainly see 4-upgrades and altgrades as being vital now!

We learn from experience :)
Sweet. #4 I wonder what they mean by that.
I just think either the upgrades need to be reduced, or we need to have a way to get money easier. 170-205 is not that much when you like at the prices of these upgrades.
start enrolling more to work, this will give you more money
lol if a mage wants mini artefacts (some useful, not those crappy ones)
he needs like 80 wood....for a stack of his monsters...
price of 1 wood is 185...
that means he has to work (enroll) for 3 days non stop :S

off topic- i would like to see an installer/executable, i think thats important 2
We mini artefacts are very powerful in a long run so it is worth every cost and hard cash...

(note they have infinite durability and so no repair costs.)
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