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AuthorNew event tomorrow
heh, you probably need to do all battles to get the events symbol.
I still got two left to win with 25 matches to go.
I have faced darkelf, normal barbarian, shadow barbarian and normal elf only once in the entire event, I have not faced the normal knight yet, it was always the holy knight with the 200+ wardens. Talk about 'balance' here.
And if you don't keep upgrading the catapult, you will need tons of shots to break the towers, mine is at level 22 and I still need 2-3 shots for towers and 10-12 shots for the main tower with the gate. The admin adding ballista which was useless really said it all about this event. Should have added more shots for the catapult instead because I keep running out.
So I know you cannot see his battle yet, but putting it up here incase ou are intrigued after the event

https://www.lordswm.com/war.php?lt=-1&warid=726726381

I am playing as classic chaos wiz and almost beat a defencive tribal with

3 tribal cyclops
8 wyverns
44 sky shamans
37 commanders
130 enforcers
183 goblin trappers

I died with no mana left and 80 or so goblins to kill

Now magic wizards normally have no chance with tribals, and to be honest this is just a quirk of AI being exploited a bit (I didn;t realise at first, and if I had saved mana I think I could have won)

So, if you are playing wizard and they do not all rush, then don't worry about killing the towers too quick. IF they AI decides they have the advantage in the range they won;t all rush out. It is then a patience game of killing anyone who rushes (commanders in this case) then seeing what you can hit with full damage from wiz. Then making holes to allow you to shoot through with catapult and lightening bolts.

I think it helped having modern golems as it meant that it took longer for the sky shamans to kill them (once I was left with just gargs they obviously stopped castign this - but probably led them to take a defnsive stance. And that -30 tribal spirit for defending makes a big big difference to my zaps.

Fingers crossed they do the same next battle as then I might win it. IF they charge me then it will take probably another 2 or 3 goes!
Any suggestions against Chaos Wiz?

I can play Elf or Tribal. But I'm thinking of playing Darkness Demon to suck out Mana.

Elf I'm a lil annoyed, troops deal negligible damage, and the Wiz troops themselves kill my troops more than it casting.

Tribal, I don't get the chance to hit the Wiz troops if they don't come outside the gate.

Darkness Demon, I dont have good FSL at the moment to play it. But I think if I suck 40ish Mana, that would give me a good advantage.
wiz, usually i do teleport uni other side(before move it near wall). sometimes AI troops positioned such a way that you can find a teleport place there.yes holy elf :P can use anti-magic also.
but problem is nature wiz..since his troops do more dmg. after first lose i face them with fire proof talent..then he not using firewall on me..but only do magic punch.
what bad is i can't ware cape of winds since we need 61 AP, with cape i get 60 only :(
sometimes AI troops positioned such a way that you cannot find a teleport place there
Darkness Demon, I dont have good FSL at the moment to play it.
If you're willing to play Demon, try Classic Red too. If you choose well the timing of your gates, you should be able to kill a bit on the other side.
It works well for me in the early levels.

The Hellfire build and/or LastBreath could work really well too, depending on how much you've weakened the enemy.
For tribal - not sure but presumaby you get tribal points for attacking - so even if you cannot get to them because there is no hole in the wall, attack the wall to keep your tribal spirit higher
for Poison Ivy:I have seen that. They are smart.
i am getting more charmer and nature wiz...:(
I have not yet encountered nature wizard.
btw, anyone know what kind of castle is there lvl 41 onwards?
Total combats: 69
Victories: 40

Phew! 58% win ratio ...

Does anyone know is it worth continuing after lvl 40 ? I mean, if the enemys get weaker, else it is not worth it at all ^^
I have not yet encountered nature wizard.
btw, anyone know what kind of castle is there lvl 41 onwards?


Thicker walls/gate. But no more archers towers, not even 1! The main tower is gone aswell, makes it easier to win :)
nice, btw I won't do all attempts unless, some achievement or a reward is given.
Last castle is holy knight again with their over 1k troop count, but this time not 200+ wardens but tons of other troops.
186 wardens
698 brutes
101 crusaders
65 wild griffins
27 exorcists
14 cavalry
5 angels
And it's only lvl 14, imagine that.
Not to mention that the 3 towers shoot like crazy.
I have not faced normal knight ever, only holy knights. And with the way certain other factions only appearing once, it's crystal clear that the opponents are what's considered best against your faction. The admins should really applaud themselves for creating an event where the win quota is 50% from the getgo and will even go under it nearing the end of it. It used to be close to 70% for events, if it is going to be 50% from now on then I guess it's time to skip the events instead of looking forward to them. It's clearly now designed more to drain your gold so their donations will rise, but a scheme like that is only good for short term.
Thicker walls/gate. But no more archers towers, not even 1! The main tower is gone aswell, makes it easier to win :)

Ok, this is only the first battle of any level, after that the towers return and do 350 damage each, lol.
hehe, I got same thing but lesser troop count, had to loose 4 times in a row.
Just do it to get the art.
it's crystal clear that the opponents are what's considered best against your faction.
Since you can change faction anytime you want, "it's crystal clear" that you can beat that easily

The admins should really applaud themselves for creating an event where the win quota is 50% from the getgoIt's clearly now designed more to drain your gold so their donations will rise
Sooo much frustration in only one person, waow.
I actually think creating this event and getting a good balance right away is a very good performance. Having a difficult event is all we should be looking for. Non typical gameplay, new strategies, improved AI... and yet people complain.
re-waow
@Derelict, so we are supposed to change faction after each win since next opponent will be again one that's considered best for current faction? You call this event balanced, I would say get off your high horse.
The russians forum are going crazy with what you seem to call frustration in only one person. It used to be over 10k people during events, now it's just barely above 7k. That there is a drop of 30%. It is crystal clear that you have zero sense of reality outside that of your own.
The difficulty of the event is okay..after seeing your opponent for the first time you can addapt for the next battle. Sometimes its hard and you need >2 losses, sometimes its a clear win.

All in all, a pretty expensive event.

Would be very good if the rewards or atleast, the fsp was better!
I think it is good that you get the same enemy again. It theoretically rewards people for having depth in faction skills and buildings such that when they lose one, they can switch around to increase their chance of winning the next.

However, the problem with this is the balancing setup which moves up and down in too large an increment. So if you move around and come up with good tactics, so you beat an opponent in less tries, you will simply have an even more impossible one next time round and lose to them once more often. This negates the skill aspect, as irrespective of how "well" you play or how good a build you have, your win rate will probably come out pretty similar.

If people conistently get similar results then it is not balanced in my opinion, becuse the truth is some people have better builds and are better tacticians so there should be a greater variation in win rate.

This is "fair" in that everyone will win approx the same - but this loses the point to me, if no matter how hard you try, or don;t you churn out the same win rate, meh - homogeneity - dull.

Good event for variation etc, except the same issue as previous events - too crude balancing which pre ordains your outcome.
This topic is long since last update and considered obsolete for further discussions.

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