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AuthorAll about Demons faction: Stats, Talent, Tactics, Strategy
After thinking for a bit and seeing that my only reason was coins I decided that that shouldn't be an issue with virtual coins, so became a demon. I've read around in this forum a bit and it seems that vs hunts I should become a normal demon and PVP I should be a darkness demon, any other things?
@neonega
First of all, good choise! Demon is indeed the most interesting faction to play.

If you stick with Demon, then around level 12 you will have about average faction level for Demon, then you will not realy have the disadvantage with ST (look at my fsp for example)
If fsp is very important for you, then:
-do not do 4x4 autobattles
-raise your Mercenary Guild a few levels
-do hunts, but skip the harder hunts and save them for later (they give too much exp)
When you get to the very high levels, fsp does not realy matter anymore (look at the the top players, they all have level 12 in 1 faction... and also high levels in all other factions.)

Since you like AI battles, maybe you can join a military clan (then you can fight Survilurg AI battles, they are fun to do and give good fsp.)


For level 8-9 Demon: Incendiaries!
For level 8-9 DD: mass delay!
For level 10 Demon: Indendiearies and Cerberi! (and watch out for fireballs, magic opponents start getting a little anoying at level 10)
For level 10 DD: mass delay / mass confusion! finaly things change between demon and elves ;-)

Since you choose Demon for the interesting tactics, i would say: just try out a lot of combinations of recruits and talents, that is more fun then just sticking with the 1 set up that others say is the best.
If however, you would like an opinion, you can always ask (just say for which kind of battle and at which level)
Thank you for the help! :)
great feedback, thanks for the time and I will surely try it all out! :)
everybody knows the auto battles are a big mess. but try to use the last breath talent.since i switches to this talent i won every 4vs4 autobattle.
karma sucks. right after my post, i lost my first battle...
@nytyn thnx. but yet , i guess might demons r weak at 7.
succubis die v. early , and wolfs and spawns have paper thin hps.
'm trying to gather sme gold to get better weapons..
btw , which is the strongest faction at lvl 7?
thinking of getting some faction resistances...
@167
At level 7, i think elf and dark elf are the strongest factions, but my opinion could be colored by demon blood ;-)

for demon, overall toughest opponents (at least until my level) are:
1 knight
2 elf
3 dark elf
If you plan to stick with demon, then those are your best choises for faction resistance.

Wizzard is the smallest threat for a demon.

For Dark demon, starting around level 10-12 elf is usualy a piece of cake.
But knight can still be very difficult.
Dark Elf is always difficult, but not as much as knight and elf.

oh... and please keep this a secret
For Dark Demon the biggest threat is:
1 holy knight
2 another dark demon with higher defense (this is not a joke!)
3 necro with darkness talents
up
@nytyn - thnx a lot.
in my opinion demon is as good as Darkness demon in pvp, it's just the way you play that mathers :)
Are vermins important for lv9 DD.?? Not sure if i need to buy. money is not a barrier.

I will never play normal demon, so let us not talk of spawns here.
As a DD, fiends are always a priority over vermins, be it a might player or a magician.
even if i want to suck initial 2-3 mana out of magician, imps do a better job as their mana drain is rounded up, unlike vermins.
so, should i get those vermins for 25k...?
yes, vermins are very important.
Vermins ability to drain mana from the opponent only takes half a turn...
-->and can be used until the opponents do not have any mana left<--
imps only suck mana once

Vermins give mana to creatures in your team... not that exciting for demon, but very nice for elf, kights, tribal, dwarf, wizzard and even dark elf.

Vermins can win the game against casters (or at least: draw fire early in the game)
But more vermins .... less fiends, and fiend's most important strength is their massive recruit count.
are virmins worth the compromise on the number of fiends for lv 9?
And 4 stacks of 1 imps can take 1 mana each without losing turn, while 4 stacks of 4 vermins will be required for the same.
draw fire early in the game
this will happen every time, so, they will usually not get more than 2 turns in game.
Correct me if i am wrong, as a have never used vermins
Vermins are quite nice in 1v1 match-ups. When you have recruited enough vermins, they make chaos users an "auto-win". I think DD usually sacrifices hounds for vermins, CMIIW.
175: that is correct, vermins over hounds usualy.

174: hmm... if you look at total hp for yourself only, then vermins are not that important at level 9

When you look from a team perspective, vermins are very important, even if they get killed by shooters in the first turn.
(if the enemy shoots your vermins, then maybe the bowmen / shrews / magi of your teammates can land that important early hits)
I had this battle today:

https://www.lordswm.com/war.php?lt=-1&warid=593452205

What were my major mistakes. We were pretty even (He FSL 6 vs me FSL 4, me having about 4 attribute points more). Yet I got hammered pretty badly. Tips?
@177, i believe it is usually much better to take 100+ fiends, max horses + 23 succubi.
Rest, you can take 2-3 stacks of either imps or fiends.. imps will take mana on first turn, but fiends are better for taking retal.
Dont take wolfhounds as DD, they dont do much damage without offensive talents
for neonega:

There were several mistakes my friend :)

1. Troop setup.
By the time your hero had his second cast, 80% of your army was gone....
As a mage build, you need time to cast darkness spells. To buy time you need to make his army run towards you. This means placing your troops in corners.

2. Attacking
Your damage was way lower then his, so when you finally attack you need to focus and kill 1 stack at a time. You can't go for horses and demons in the same time, as you won't be able to kill any of them.

3. Sucubi don't do much damage. So use them as bait, to draw the enemy fire away from your main damage dealers (horses and fiends).
Vermins should be used as retail takers. You should avoid at all costs attacking with your main units an enemy who has retail.

In other words my friend, you got beaten with your own weapons. But you'll do better next time :)
Thanks for both your replies, I am now working with the succubi, wich works out well and have a few small points.

1. My motivation to start attacking asap was that he could gate, and thereby get loads more troops, especcially because he was 2 fsl higher than me.

2. True, good call

3. thanks
This topic is long since last update and considered obsolete for further discussions.

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