Author | Upcoming event-Pharaohs |
For 105 and 119: You have to upgrade them sequentially. eg you can’t just unlock the anubis unless you’ve unlocked everything before |
Thank you kindly Sir ! |
New units, new ability translations pending, tried my best:
Oasis Acolytes:
https://www.lordswm.com/army_info.php?name=krokodil
New ability -
Eater of Light:
Stack restores 4 hp per unit in stack on receiving a Holy buff with resurrection. Not too sure if that's correct.
Oasis Guards:
https://www.lordswm.com/army_info.php?name=krokodilup
New abilities -
Eater of Light (As above)
Eater of Dark (Similar to Light except on receiving a Darkness debuff)
Snake Charmer:
https://www.lordswm.com/army_info.php?name=charmer
New abilities -
Snake Reflexes:
Concentration (Retaliates before enemy strikes even if enemy has No Retaliation) + Halves the attacking stack's chance of triggering special ability (Like Blind or Stun)
Unprotected Target:
This stack receives 25% more damage from ranged attacks.
Snake Masters:
https://www.lordswm.com/army_info.php?name=charmerup
New abilities -
Snake Reflexes (As above)
Unprotected Target (As above)
Strike Without Warning:
This creature automatically strikes with 50% melee damage to all enemy creatures that try to move while initially on the adjacent square. Teleporting and flying creatures are not affected by this ability.
Marauders:
https://www.lordswm.com/army_info.php?name=maroder
New abilities -
Oppression of the Weak:
This creature deals double damage to all level 1 creatures (Tier 1)
Fear of the Strong:
This creature deals only 50% damage to all level 7 creatures (Tier 7)
Sekhmetites:
https://www.lordswm.com/army_info.php?name=sekhmet
New Ability -
Burning Footsteps:
This creature leaves a firewall across it's movement path. This firewall deals 8 fire damage per unit in the stack.
Grave Raider:
https://www.lordswm.com/army_info.php?name=tombraider
New abilities -
Entrenchment:
If this creature did not move during it's turn, then it receives 50% resistance to all types of damage until it moves.
Resistant to Curses:
Any Darkness magic debuffs are always cast on this creature with minimal effectiveness (I'm thinking this refers to Darkness magic mastery level is considered None)
Trap Master:
This creature has a 50% chance to avoid damage or other negative effects of enemy traps, disabling them. (Think Goblin Trappers and Gremlin Wreckers) |
The SP of empowered spells = (1.1* (FSL /10))*SP |
(1.1* (FSL /10))*SP my in-game SP is more than twice my normal during empowerment. This formula would never lead to that kind of increment. |
https://www.lordswm.com/war.php?lt=-1&warid=1076378316&html5=1&show_for_all=L2b6c648b4e
39 SP, delay for 90 turns. FSL12. |
for ProZyk:
That formula is correct, it gives 90 (89.7 round up) SP with 12 FSP and 39 SP.
Please check again.
At level 17, we get 4 SP due to basic erudition talent and 6 knowledge due to unknown reason(trying to find reason). |
Oh you mean 1.1^(FSL/10 * SP |
Sorry, corrected.
(1.1+ (FSL /10))*SP |
Fits. Thanks. |
Can any1 confirm that we have 29 battles per day +10 additional? In total 232 battles? |
for Skoczek:
Main event = 30 stages + 10 bonus = 40
Tasks = 64 x 3 = 192
Total = 232 wins (infinite battles) |
There is a line in the russian announcement that I am not sure if i understand correctly. It translates to:
"It is not recommended to upgrade buildings before the 3rd day of the campaign in order not to waste silver"
What exactly does it mean? are we not supposed to spend silver before some days passed? Are we not supposed to build unit upgrades until later?
Does anyone who finished this day have any insight? |
For 133: It means that they recommend us not to unlock the troop upgrades until the third day. So keep the delay scorpions for now, and forget the poison scorpions until day three. In doing so, we’re able to spend more silver recruiting units, rather than spending them to unlock some units. So far, I’ve done that, but haven’t needed to recruit any extra troops (other than some came riders) to finish the day’s worth of battles. |
What does the button below the troops say in Russian? Asking for 5k.
Strange! hadn't noticed it till now |
At level 17, we get 4 SP due to basic erudition talent and 6 knowledge due to bug.
https://www.heroeswm.ru/forum_messages.php?tid=2786818&page=66#49636308 |
Ooh nice. And from the translation, it looks like they're keeping it. |
What does the button below the troops say in Russian? Asking for 5k.
Strange! hadn't noticed it till now
Okay Its just reset the constructions for 5k |
At level 17, we get 4 SP due to basic erudition talent and 6 knowledge due to bug.
aww. Anyway, I thought this might be a result of their racial ability. Anybody know what that is? |
nvm. It's written in the announcement.
Faction racial ability gives them day-night cycles and improvement of abilities.
Central talent gives them mass-spells that align with day-night cycles. |