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Author | Mixed Tournament Plus |
for Slust:
2 tribals and 5 necros in the gold category while no wiz at all, really material for some whinnners. | for RevolutionRebel:
Since slust was the joint highest placed wizard in the tourney I would imagine that he is rather aware of the nature of who placed where.
Instead I think he is making a point to all those whining about DoF from wizards, using the fine medium of sarcasm, something tricky for some to get (rather culture dependent). This is extra hard to glean from text when you have neither verbal nor non-verbal cues, or most significantly since the basis of sarcasm is on the knowledge that the individual saying it must clearly know that what he is saying is false, thus highlighting how false it is. When none of us really know each other, or what they know, and there are a number of people who would quite happily whine about that sort of thing ignorant of the truth, it is very hard to guage.
Still I prefer to think it is obvious to him that wizards did not dominate and that he is being sarcastic, than him being an ignorant whiner, but it could be either ;) | for Lord MilesTeg:
yes, i understand him, "whinners" means somebody else.
wiz have a bad days in mixed tournament now,bw wiz is good as a supporter but bad as a boss, classic wiz have the same problem too.
and as usual, alt de spam at the top list again. | Yes, I was sarcastic. I only wanted to put into perspective hard data (statistics) with comments in this thread.
and as usual, alt de spam at the top list again.
Alt DE is very flexible. It was predictible indeed since it already happened since the last nerf. Taking off a few units isn't enough given the crazy abilities all the units have. | Im actually and honestly impressed by Classic Necros kind of "Dominating" the first places ...
Like ... What??????? Lol.
I mean yes, I totally know they are kinda "Solid/Resilient" or whatever, but I find it hard to believe that they got that Win rate in the MT.
I mean they lack these "Special tools" new Classes have (Armor burn of BW, crazy speed Atk and magic of Charmer, Tricky stuff of TDE, Posses of DD).
What is their "Strenght" actually? I wonder.
I see many Flyer/Teleporter units, probably the faction with more obstacle-ignoring units. Also ways to resist damage and Heal (Talents, mana drain, blood drain).
But nothing "Awesome" ... I don't know. I'm impressed as to how they did. As impressed as if Classic Wiz happened to be the bests instead, Lol.
Even their archers (Skeleton) have no special ability at all, literally nothing more than "Shooter". Goblin archers for instance have 2-3 Dmg (With Fury), and other archers have 11 Ini.
And it's the faction that plays without Morale or Luck.
Maybe somebody here has the answer for this, I hope.
Don't get me wrong, Im just surprised Classic necros could crush others just like that, maybe I should swap.
But Gratz to them for the win, indeed. | And it's the faction that plays without Morale or Luck.
Only No Morale. They do have Luck.
On that note, I totally agree with you. Even I was surprised to see Classic Necros at the top. | If you know how to play necro properly, u can defeat almost anyone ;) No need for any special abilities... However u must be pumped as necro, it is probably more important than to be pumped as DE, or BW.... | Is nobody gonna mention the absence of normal demons at all?? Looks like there are like 10 in the whole list. its time to remove red demons all together. | @108
it's really not | for Seth95:
red demon is not bad in lv18+ | For Seth95:
Good spot, however I think this is not an inherent problem.
Not all sub factions are meant to shine in all things. For a long time in this game you can only have one main that is competitive. For that to be feasible one needs flexibility within that faction, this is granted through having two(or more, or less I guess at the moment...) sub factions. Each will shine more in one type of combat than the other, for some factions this comparison is very stark (DD more reliably good in group battles than red demon), for others it is less so. similarly you will notice a predominance in tamer DE and battlewise Wiz, Charmer elf is more prominent than classic etc etc. The divide is always there, the extent varies.
IF however you look at a different combat type you may find a different bias. Classic DE and Red demon will be used for hunts far more frequently.
When Alt dwarf comes I am guessing it will be better at hunting, but perhaps less good in group battles, who knows.....
The ey message is balance comes from looking at all battles together, not one type in isolation. | Even their archers (Skeleton) have no special ability at all
Skeleton archers with vitality talent have over 2500 Hp at my lvl and recruitment. I consider that to be a special ability. A ranged unit that has more hp than most tank units, but I love when people under estimate them. | Classic necro with a good character build are just very very solid and reliable and difficult to counter. Skelly bows have a lot of HP and cannot be confused, you are unlikely to be able to kill them quick at range, and getting up close is going to hurt. Evasion of your troops is your only defence, though mass holy did not seem to be too prevalent. Alternatively trying to out shoot them is difficult, few factions, if any can out gun them. A full stack of gremlins with a luck trigger and DoF active can do a lot of damage to them. Of course however either the gremlins have shot before DoF was cast, or else they waited in which case have been shot by the skellies and probably have had weakness cast on them so much weakened. Barbs may have a chance with sheer number of shooters available through gobbo archers, orcs and cyclops though I don;t have sufficient experience to really comment on that.
Ie whatever happens those skelly bows are likely to deal out a fair bit of damage whether it becomes a sit back and shoot out or are advanced towards. And if you try to advance towards them it is a trickier than average judgement as to what to target, they have several decent sized stacks with good damage output ad survivability from vamps to the endless worry of appas and whether you will hit or miss. The trickier a judgement as to what to do, the more likely that your opponent makes a mistake which allows you to win. |
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