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AuthorPoT
I do particularly like this battle https://www.lordswm.com/war.php?lt=-1&warid=625291746, thought there was no real communication, allies covered their own bases individually and help one another when such situation requires it. Classy scenario of silent teamwork, although it was a moderate challenge, not really a tough wave.
ye at your level is easy to win everything
in battles which is better
berserker or spyhnax immortals
Do we win anything if we get to the top 3 or top 10 percentile, beside artifacts?
glory
Sphynx immortals are really very strong, but i'm losing against the crippling traps.. its really frustrating, those goblins almost never fail traps.
why cant i access tier 7 troops ? :P
I think you need to be lv 14 for that Dbest, I'm not sure whether the lvl is correct but yeah..
Sphynx immortals are really very strong, but i'm losing against the crippling traps.. its really frustrating, those goblins almost never fail traps.
Never in my life have i seen the traps fail,it's one of the bugs that make me want to play mage every time in POT
the mage trap doenst even have a chance to fail, lol.
Is the PoT choice of "faction" random? It seems that whenever a faction with drakes/serpents (amphibians) was paired with me, it is near to impossible to beat as there would be 10 drakes, 10-30+ snow maidens whereas when i was paired with factions with "first blood" its halfway between doable and impossible and thirdly when it came to the faction with the griffins, vestals, etc it is slightly easy.

And sorry that i don't know exactly what each "faction" is called, some are just so impossible to do even if u had luck and morale trigger each time it would still be impossible.
Templar knights, amphibians, reluctrant tribals, some shitty demons

Yes, templar can be pretty easy if they have too many griffs but impossible if too many shooters
It is totally random, sadly
Templar knights, amphibians, reluctrant tribals, some shitty demons
Ah so that's what theyre called, lol forget about them demons but still they are like templar knights, still relatively easy.

It is totally random, sadly
That sucks! Really appreciate whomever came up with the idea of PoT, really loving it even when some are just too frustrating to do but they really should considering each battle alternating so players whom have -1 luck written on their forehead would still have a shot at winning. 4/6 of my losses are due to being paired with amphibians.
why the hell fetishists take reduced damage from decay? what kind of shizy bug is this
1300 xrystals how shall i spend them help pls :?
1300 xrystals how shall i spend them help pls :?
By now you must have played quite a few PoT battles and I'm sure you have come across some other player's recruit where it just make u in awe. U can always look at other player's combat log and see what are their recruitment, how they play, etc. Sprites and fairies would be good to make the long run into enemy range territory, wreckers in numbers of 100-200's could virtually end a beast in the enemy, namely those fat, ugly giant wielding a club. Berserkers in stacks of 50+ with their "madness" needs no explanation as defence into attack and with a little bless easily 600 damage can be achievable!

There are just too much combination, its whether which one is to your suiting. Others may like frontier ursary, u may not, etc.
Which are the best knight troops?
Which are the best knight troops?
IMO crusaders and guardians, in higher waves there would be lots of range enemy troop and although a 25% reduction doesnt seem much at first instance, in practical sense it really does help and crusaders due to their crusade ability and the fact that u can recruit both in mass amounts also gives a plus side to it.
Something exactly for example i have 60 berseker 16 sky shamanas 10 fortune genies 8 ogres magi and 6 clerics and some goblin trappers
Lol it looks to me u got your 1300 crystals all figured out! Seems like a decent build but personally I tried and tested sky shaman+trappers combination and for the first few games I was in favour of it, but later changed them. But anyhow unless someone has exactly 1300 crystals, its hard for anyone else to tell exactly what build is ideal for 1300.

For approximation i have around 1920 crystals (done all 35 battles thus far) and my recruit is 216 fairies, 198 sprites, 88 poisoners, 184 gremlin wreckers, 36 orge trophy-hunters and 9 shaman along with 10% increase in recruit and attack parameter and 5% in initiative.

I use fairies and sprites to make the dash to the back line of the enemy (for their range troops), poisoners well of course to poison them?, 184 wreckers x 10% recruitment x 2 damage packs a hell of a punch which could be used to take out like 5 triton of a same stack, shaman to speed up my orges and other allies troop that may be slow like ladons and of course my orges are the main unit, althout it seems like their count is rather low, their hp is 70 so do the math! They could at least withstand several attacks of 5 stacks of drakes/serpents.

This recruitment is PERSONALLY my favourite but if youre comfortable with your berserkers, genies, etc then stick with it.
This topic is long since last update and considered obsolete for further discussions.

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