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AuthorDemon faction, Tipps and Tricks.....
True, but you still can put stacks front ceberis to make a wall, mainly if enemy got tatics...

Anway, ceberis can move 8, on backline they cannot charge to enemy, but i'll be able to attack anything move foward, don't matter if have 1 stacks making a wall for him or not.

Ceberis are a very offensive unit, one of most, cause can attack in area and not suffer retail, but i not see this unit like a savior of demons army...

They got so much units strong, and at this replay, you put em on foward line
making they vulnerable to shews, he aren't using tatics, and it's a bit hard you find one at CL 10 cause offensive talents cost so much for DE's

Anyway, at my point you did two fatal things that make you lost the game on your settlement, first you put ceberis vulnerable and make a settle of charge a melee DE hero, like i said, i think it's not a good way to win...

Cause spawns, incediarys cannot assist, both i'll be vulnerable, and hh + ceberis gonna die so easy and quicky.

If you wanna put ceberis on foward line you must get tatics, and put hh to defend em, but i don't think it's a good choose, cause lizard can reach your hh, unless you got a full succubi stack to counter they, when they come...

And you i'll have a bit advantage, cause minotaur i'll be behind, with hydras, so you just need kill lizard unprotected and shews after take retail and won the game, but i believe on cl 8+ ins't easy find people to suicide troops like that...
I don't think the approach of using tactics to place HH in front of Cerbs is a good one because you are giving up an extremely valuable stack! HH are very strong and they have the highest init in your Demon army, so splitting it weakens it. Plus, it can cause enormous damage to your opponent's army, especially when it triggers the fear attack.

Check this battle; it's arguable that without the 2 fear attacks my single HH caused, I wouldn't have won this battle:

https://www.lordswm.com/warlog.php?warid=499661922&lt=-1

A much better setup would still be putting you cerbs in the back, probably in a corner, and cover them with single spawn .. you really don't need to sacrifice more than that .. here's an example I may have posted earlier, but is related to this discussion:

https://www.lordswm.com/warlog.php?warid=499685112&lt=-1

Lastly, when you have a good faction level, 6 and above, the gated stacks are as dangerous as the real ones .. with 14 HH I sometimes gate 8 :)
I agree with you.

On level 8 i get how many spanws?
Kimerales: you can get max troops (spawn, inc, wolf,succubi,HH)
50,79,34,17,6
Not at the same time though.
@104 Thanks, looks a nice level, can't wait to reach it :)
I have been waiting for the lvl10 the most...because of cerberi. Now I am waiting for lvl12 (mistresses)...:)
Mistress are great!! I think it's a good option to who wanna be a chaos magic demon too. And sure they are great to might heroes.

But the mainly thing you gonna get on level 12 is the fort, gonna almost double your units, you gonna be really more strong when reach it. :)

Talking on future levels, the devil looks nice with the skill of gating heself...

Looks a bit op.
107
Naah, demon has smaller troops size compared to other factions, I wouldn't call that OP :)
Do anyone of you have a hint how to defeat knights in duels? What troop setup,strategy...I have faced some and got pwned pretty easily from holy knight (mass stone, mass chastie,mass rapid => I'm dead). Does this strategy differ if the knight is a might knight?
Thanks in Advance!
knights are very very hard, maybe try with striving speed and tactics or smthng?
I also find that knight at high level is very annoying, especially the holy build. I think the most important thing when dealing with these type of enemy is to out speed them; you've got to attack them before they finished casting all those pesky spells. Maximize HH and cerbs, back it up with decent number of spawn and succubi. If you "guess" correctly where your enemy will be putting his troops (thus enabling your cerb to hit some sweet spot), you'll have a decent chance to beat him.

About using striving speed against a might knight, I'm not sure whether it will work or not; by the time you finish casting mass rapid, he had cast the mass stone himself. Dark magic is theoretically good against holy magic (larger casting area, delay still delays a bit when countered with rapid), but it's not for everyone I think :)
Maximize HH and cerbs, back it up with decent number of spawn and succubi. If you "guess" correctly where your enemy will be putting his troops (thus enabling your cerb to hit some sweet spot), you'll have a decent chance to beat him.
not very dependable.

Dark magic is theoretically good against holy magic
very true....
y don't u invest in mass confusion. with basic darkness u can reduce 40% range and ret. dmg which is practically good. yes it causes u to leave out talents from attking wheel but u still can choose battlefury. even if u deal less dmg than before u wont mind it as long as ur opponents deal less too.

and i think it would be better to leave incs and bring up scoob. if u can take their bows early u wont have to charge up to him and die.

109 2011-09-30 08:26:43
Do anyone of you have a hint how to defeat knights in duels? What troop setup,strategy...I have faced some and got pwned pretty easily from holy knight (mass stone, mass chastie,mass rapid => I'm dead). Does this strategy differ if the knight is a might knight?
Thanks in Advance!


for akz:
Try to fight them using some dark magic spells. Either confusion or mass slow.
Try to fight them using some dark magic spells. Either confusion or mass slow.

Any link to a battle where it works in duel? because I've tried it several times and still fail, I want to see the success story :p
for dedengkot:
I'll try to find some links, but the strategy is quite simple:

1. Holy Knight
The key to a holy knight is time. They need time to cast mass stone/bless/haste.
So you need to rush him as fast as possible, killing as many as possible in the first 2 turns. Forget about gating if you can hit him with horses and cerberi.
You need to take tactics.
You'll get some of his mana, so having 2 Knowledge and 0 spell power is good enough to cast some mass disruption spells. But you can just go for a might build as well.

2. Might knight
They have powerful attack and retail. You need to gate first, for extra attack power. Gate so you can easy rush 1 stack at a time. Go with cerberi against grifs, horses and spawns against cavalry.
Take 2 knowledge to cast confusion on xbows and then cast mass disruption ray a few times.
115

Yeah, I also think that speed is the essence against holy knight. That's why I wanted to know how to use dark magic against them.

But now I realized why my dark build fares differently than yours. I usually put 4 pt in Sp and 4 in Kn, making it less effective in duel where you can only rely on yourself for a damage dealer. No need for links, I got your point already. Thanks!
Is there a limit to the amount of mana spawns can steal?
Because i saw a battle where 75 spawns only stole 10 mana from a wizard with 60 mana. Surely it should be 19 mana?
Yes there is a limit. It is 10.
To be clearer, a maximum of 10 mana can be stolen per stack of spawns.
I know that Magic is not really a preferred build for demon. But Which suits Demon better? Dark Build or Chaos Build?

And any battles with demon in Dark and chaos builds?
This topic is long since last update and considered obsolete for further discussions.

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