Author | [Event] Underground Caves |
So, is there dynamic balancing?
Because I have 1650 size with 20 wins, I hope there is...
So it pushes me forward a little. |
Btw Harpooners are very interesting. |
I think magis, shrews and wardens will be very good. Shrews are quite cheap to upgrade considering how much better they are compared to rogues. Wardens cost loads of silver to upgrade, but eventually you only have 7 different units you want to catch. So there will be many rounds where you don't find any of them at good numbers or with reasonable enemies, so you'll be 'forced' to collect silver anyway |
this event favours higher level players since the stats of enemy are the same for all levels but for allied troops, they vary according to your level :( |
this event favours higher level players since the stats of enemy are the same for all levels but for allied troops, they vary according to your level :(
lvl 10 player is currently on 1st place.
The enemy armies are sized according to the level |
this event favours higher level players since the stats of enemy are the same for all levels but for allied troops, they vary according to your level :(
well high CL have greater enemy number for given same reward. |
The enemy armies are sized according to the level
didn't know that
lvl 10 player is currently on 1st place.
so you also have a top rank? How many silver do you guys have? |
Idk how this dynamic balancing works early on.
Losing 2 games early really really hurt and here's why. On the next battle, enemies were fairly harder and troops I was going to receive were also lower. Note that this is on top of the fact that I had already lost an entire try, and also lost several troops with it, so dynamic balance is strongly supposed to favour me. |
This event does not in my opinion have dynamic balancing based upon win rate - it is based purely on your total army strength plus or minus a baseline depending upon what you look for (ie you can move up or down this starting point) with an element of variance within this in terms of what you find (like with gold rewards in hunting or thief etc where it varies within a range)
Therefore within this system, yes losing is only bad with no advantage whatsoever. The loss is however minimised in so far as you lose 3% not 5%, therefore you will actually lose less troops from a loss than a marginal win. |
i think if you are going for silver for an upd ..keep press hard enemy. more hard more number of silver. going weak enemy for silver is not that good i guess.
for troops yes it is your luck |
for Lord MilesTeg:
Yes you lose slightly fewer troops, and note that early on 2% means 1 bowman, so you lose 1 less bowman, which is practically no difference. And instead you lose an opportunity to get a large number of new troops.
It must be obvious but even if we assume losing early doesn't give an external disadvantage, as in even though you lost you get harder enemies and fewer troops next battles (which I believe it does), still losing 2 games means effectively losing the amount of troops/silver you would have received on your last two battles. Which is a lot.
Based on my observations however, by the end of the event, losing two battles this early will be equivalent to playing 77 battles in total. Now if you think about it that way, it's clear how big of a deal it is, playing 77 instead of 80 battles.
I'm not trying to rant about though, I'm just trying to warn others that it's much better to receive weaker troops than risking losing a battle, especially early on. |
If you are in a close battle (or in my case have recruited a poor army which has too much melee) it is useful to keep an eye on what 5% is. For a quick reference this is your start amount divided by 10 and then halfed.
If you have lost this amount of troops from a stack (assuming not split) then you can lose the whole stack and will not lose any additionally. This can help to minimise your overall troop losses by confining them to less stacks. |
Oh so if the entire stack perishes it's 3% even if you win the battle? |
5% in that case.
3% only in case of defeat. |
5% and 3% is calculated only from amount of dead troops not the whole stack (of course if you lose since your entire army is dead the 3% will reduce your power a lot)
So there is no point of losing. |
Does anyone have a battle where harpooners were actually useful? Is the ability stack size dependent? |
The level of success in this event is all about chance. They should at least add an option to disable silver rewarding battles so we get to have more choice in our armies. |
Correction to my last post, in practice for my stack amounts it mostly leads to the same outcome but was incorrect.
If you lose 1-20 creatures and win you lose 1 overall
If you lose 21-40 creatures and win you lose 2 overall
If you lose 41-60 creatures and win you lose 3 overall
If you lose 61-80 creatures and win you lose 4 overall
Hence if your starting stack is 20 and you lose one, the whole stack can die and you still lose only one at the end
However if you have a stack of 80 and lose 20 you lose only one creature permanently, but lose 21 and you will lose 2 permanently.
Keeping track of these losses as to when you are near a cut off point may be useful, better to loss another 5 off of one stack that has already lost one in many situations to save just one from a stack that has not yet lost any. IT does lead to some initially counter intuitive situations as to what will result in the least troops lost overall |
or better yet use your shooter power and dont lose anything :P |
If you lose 1-20 creatures and win you lose 1 overall
If you lose 21-40 creatures and win you lose 2 overall
If you lose 41-60 creatures and win you lose 3 overall
If you lose 61-80 creatures and win you lose 4 overall
Hence if your starting stack is 20 and you lose one, the whole stack can die and you still lose only one at the end
However if you have a stack of 80 and lose 20 you lose only one creature permanently, but lose 21 and you will lose 2 permanently
whats the point of all these calculations..? you are trying to be too precise. 1 or 2 unit loss makes no difference except in the very early few battles or if you are playing with t7. Otherwise i'm pretty sure you might overcome a difference like that easily by searching for more battles. |