Author | Summer bonus !!! |
I wonder if elements price will go down. More people doing MG to get the bonus = more elements availble in the economy, and no new arts to absorb the supply. |
How much % are you guys getting now? |
24% right now. |
I wonder if elements price will go down. More people doing MG to get the bonus = more elements availble in the economy, and no new arts to absorb the supply.
More battles? Depends. I did less today then I usually do. I kept easier battles (like MG) for moments when I could't win 2 battles between shifts in other way. |
Red color is stupid though (it's a bonus, not a penalty).
Red color should stand for workaholic penalty only. |
I bet admins invented this for more attention towards their "ugly" campaigns. Instead, I will just find a hunt partner, share 2 hunts every hour, problem solved. even without moving from enroll spot ;)
if can keep max bonus tru-out the month, that makes quite good sum :)
bad point about this method : too much XP. |
share 2 hunts every hour
Nice idea :) However I don't like it much as shared hunts are usually overall a loss of hg points, for example if both of you kill 50% the person whose hunt it is gets 0.5 and the assistant gets 0.1, so in total 0.1, thus 0.4 is literally wasted. On the other hand this can be perfectly solved if the main hunter kills 100% of the enemy and the partner stands by(or buffs if required).
bad point about this method : too much XP.
That can be solved if the assistant kills 100% of the enemy, however the big downside is that overall you guys will lose 0.9 hg per hunts, which is a lot in my opinion.
In conclusion, when doing share hunts let the main hunter kill 100% if possible, yes exp is a downside, but it's not as big as losing lots of hg points. |
Oh apparently you also need to get skill points in the win, so you have to kill at least a little bit. |
I had a thought, will this not muck up the economics?
I don't really think so, since a lot of the facilities are places where there is high demand for the items and not enough workers so the gold runs up quite high. There will obviously be a few places where they run out of gold, but this is a temporary shock to the economy and I don't see this having a permanent impact. The impact will definitely be less than the mithril ore / mercury shortage we had recently. |
https://www.lordswm.com/objectworkers.php?id=165
Press cntrl+F and type randomr1, 11 times enrolled at diamond mine today xD
I had a thought, will this not muck up the economics?
I don't think it's going to be very significant... and besides admins can manually fill the gold in facilities if push comes to shove anyway... |
I had a thought, will this not muck up the economics? From an earlier post your wages come from the facility (not unreasonable). However if only wages increase, but not productivity, then places will be running at losses. Eg you get paid close to 180 for working at a mine producing ore, the ore gets sold for 180, if your % bonus means they pay more than 180 per unit of productivity then they wll make a loss. The net consequence, less places to enroll, something that seems to be the case. Whether this was the ultimate ploy behind this I don;t know, but it will be interesting as to what the long term consequences of this June thing is......
Even if they did not put it in the announcement it seems that the efficiency is increased.
Example: https://www.lordswm.com/object-info.php?id=200
My efficiency is 2.8, with a bonus of 16%
Hours is 295 and orichalcum is 7.9 (but there isn't enough).
If it's not par of the efficiency then it should show that I need 0.07 orichalcum to enroll, but it currently shows 0.09 =2.8/295*7.9*(1+16%)
Someone might want to check how much the resource decrease when actually enrolling.
Calculating the total for a full shift is quite difficult since the % increase of others is not public. |
Yes you are right the efficiency also does increase, in fact it is very easy to calculate. Take diamond mine for example:
https://www.lordswm.com/objectworkers.php?id=165
The 9:40 work shift:
2016-06-02 09:40: (5) 100MATOLOG[5], (censored)[8], sr_Lanselot_[9], randomr1[6], (censored)[0] // 300 - 10.6
If we add up their productivity, we get 1.8+2.4+2.6+2+1=9.8, whereas the productivity shown is 10.6. This proves on average the 5 players had (10.6/9.8)-1=8% bonus approximately. |
i got a lot easy MG quest to grind until 50%...hmm is it time to do so? |
Sometimes it is hard to win 2 battles between each enroll.
I am so desperate that I started to travel around in full arts to win something.
I could enroll 30 min ago, but don't want to lose bonus .. |
i got a lot easy MG quest to grind until 50%...hmm is it time to do so?
Remember even after reaching 50% you will still need 2 battles per enroll, so only use easy battles in case you have nothing else at all.
I have found a very very simple strategy, just keep playing tg... 2 win 1 loss in TG isn't hard at all, if you win 2 battles every hour and lose the 3rd one on purpose with high fsp, you won't even need to change location. And of course keep an easy hunt and mg just in case you don't win 2 tg's in a row... should work perfectly. |
^hmm ok i'll try it |
I keep enrolling and winning, and after every 2.battles it keeps resetting. ( I love their term resetted). I don't get it either way. |
@Latawica
There is nobody at your CL you can do hunts with? |
^
Of course there are, but not many English talking players. I do some hunts, but I can't keep all my attention on game (have to work meantime), so I prefer solo battles - possible AFK. Of course I can't blame anyone because of these conditions.
Now my bonus is 34% but I will probably give up, because I lost 3 or 4 LG points from yesterday. |
I had 34% bonus, but finally had to reset it as I enroll while I am doing work. |