Author | Wizard Faction Topic |
I have a question, as my multi is a mage. I am level 4 about 8k exp away from lvl 5. Is it wise to put some def mini arts on my gargs or golems at this time or wait. |
Save money for faction lvl 4 and make double mini arts. You shouldn't have a problem at combat lvl 5 anyways. Wizards get a great unit and hunts should be a lot easier with the magis and some merc quests are doable. Although you might want to up your faction lvl a bit more, faction lvl 2 is not good at combat lvl 5. |
Wait till 4 racial and save up for double miniarts. Single ones aren't really worth it imo, unless it's hp for gremlin engeneers (if you max them to repair golems) |
How would a wizard preferably add stats ..fill up mana first (knowledge) or spell power first? Or 1 to each as I go along? |
great at least 3-4 knowledge then fill up spell power |
how much more damage does magic punch do when you add one to spell power? is it constant like 1 knowledge adds 10 mana? |
1 knowledge always adds 10 mana ( later on you can get the intellect talent to increase your mana by 50% but you can't do that before combat level 7 )
For information about how spellpower affects every spell check here:
https://www.lordswm.com/help.php?section=31 |
One more question about mini-arts for magi:
At skill level 5, is it better to have:
_single initiative arts, saving money for something else
_double initiative+health arts (so that druids don't kill magi so easily)
_to wait for level 6 and make initiative + 2 luck (or moral) mini-arts
Thanks to any experienced wizard for advice ! |
88: If you wanna do often pvp that often involves magic ( elves,wizards, caster DE or caster demon ) then double mini arts for magi are good to have. But for hunts and mercenary quests I would suggest you make defense/hp mini arts for your gargoyles to make sure you can always survive long enough to empty your mana pool.
Regarding luck, don't bother adding luck to a mini artifact that doesn't have attack first. Attack offers more damage overall than luck and is far cheaper, so i would say that luck should come into play when triple mini arts become available. Moreover, until around combat level 8-9 the majority of your damage will come from spells rather than creatures so attack/luck are sub-par. The only creature that gets some decent benefit from attack/luck till then should be obsidian gargoyle whenever you acquire it. |
Thx Jabbar. I prefer PvP so I'll forge my arts. I think mercenary quests are not compatible with money saving for mini-arts, each quest costs about 300 gold in artefacts... |
Most quests do indeed need good amount of arts but when you reach MG 2 or 3 the elements you get from them now and then in general will give you more money than you spend if you sell them. For example after MG 3 you can get all elements as reward and chance is around 20%. Now considering the average price of an element with current market prices is around 2500-3000 gold you can see the profit margin is quite good. Of course until you get MG 3 the average profit is lower since you cant get the more expensive elements ... but you should probably be able to do easy quests at a slower rate without many arts to reach to that point. |
Query regarding triple mini-arts?
Ob-Gargs +8defence, +2 luck, +5 health
OR
+8defence, +2 luck, +8 attack
Opinions are welcome...:) |
lol just the 8 defence would cost u 40k
and 8 d-fence and the hp well thats like 250k and with 2 on they holy crap |
Well I will have the cash shortly. But really the Obsidian Gargs are the crucial unit for Wizards at this level so I want to get the mini-art right..:) |
FYI
First option costs 360 wood + 1080 ore + 720 gems (for 30 mini-arts)
Second option 1080 wood + 1080 ore (for 30 mini-arts)
Gawd.......:( |
Why did I choose to be a wizard. Golems are so useless etc....:) |
hehe :)
I'm saving up for +8 att +8 def +4 health (maybe 5)
requiring 720 each of wood and ore, and 450 gems which i already have. I have not fought any combats in over a month and it will take me about another month to save up for the wood and ore. Then I might decide to take another month or so to save up for more gems to get +5 health.
It will be worth it :) |
I tried luck without attack on a mini artifact and it was pure crap.
For obs. gargoyles in my point of view there are the following options:
1) attack/defense/luck -> that's the most aggressive option most suitable for PvP and probably the best for ambushing ( though ambushing is still ridiculously hard for wizards ) This one has the extra benefit to be the cheapest.
2) defense/hp/speed -> this one is worth it after faction level 8 ( +2 speed ) and it is probably the ultimate option for hunts and MG questing.
3) attack/defense/hp that Storminmerlin said is an intermediate balanced option that is quite good for all purposes. |
i suggest you to try +8 defense +2 luck and +5 hp
since rage can replace +8 attack |
To samlonewolf,
That is what I think too..
Just interested to hear other ideas. :) |