Author | Demons faction topic |
I have hints about DEMONS:
first, if u want to be the survivor of a great battle u must raise demons max and decrease the other tier.
second, if u are lvl 1 or 2 the easiest way to WIN is to beat up necromancers.Use imps, imps only drain few manas but when u split them they will drain 1 manas each
third, if you love the gating abilities u might want to split some of your troops.I always split my troops and i got imps max so i split them into 24 divide 3. wolfhounds divide 3. demons(not enough rows to split) dont split.
fourth, if u want the gating abilities always work spit them at least 3-4(i recommend 4) |
hi, all brave demon lords!
ALL INFORM of 'castle' and 'talent' for
ALL FACTION at:
https://www.lordswm.com/forum_messages.php?tid=1840221 |
I recommended Ilykeke as a good Demon .. he just brings a small numbers of demons but a large numbers of SPAWNS and he did some "BRILLIANT" blocks to the archers and some main troops of his enemies ... |
links to battle pls... and the majority of Demons uses spawns if they don't have Incendiaries... |
83: nearly all demon's players know that
i dont understand why u post such an unimportant think |
for aRU:
He does it in all faction topics - posting either obvious things, or tacticaly wrong advices. It's getting close to flood actually - no wonder he got blacklisted ;) |
shud i go max succubi or shud i put 5 to get max demons and 13 hounds |
87: max succubi, max wolf, take 4-5 imps and rest for demons( if u dont have spawns)
dont use hellfire, it will drain ur mana very fast, nothing left for magic arrow
basic fortune is the best at lv 5 |
At lv 5 im going with full succbis spawns and hell hounds. But should i have the might build or magic build? |
89: magic is the best for lv 5 and 6, especially in pvp |
ok i'll take magic but how should i split spawns so i suck as much mana as possible? and i also wanna suck mana with the gated stacks. should i split 1 and 1 or should i do 2 and 2 or 3 and 3? |
How should i split the spawns so they can gate most of the time and not fail?
sry if i was unclear the last time |
split ur spawns 3-3-3-17
for better result, u must have 4-5 faction points (about 30%+ chance create gated unit)
so, usually each stack of 3 spawns can gate 1 more spawn
in higher lv faction skill, usually only need 2 spawns to gate 1 |
but if u are a gambler type, u can try 1 1 1 23 spawn...sometimes ur luck is high enough and can gate lots of spawns, lol... just 'sometimes'...lol |
i prefer 2+2+2 type, 70% that u'l gate and 12 hp, hard to kill from 1 hero atack |
lol sometimes... if u make it all 1 1 1 1 1 ... it will fail all...
but when i gate one at first turn then another one at other turn all gated...
6+3 :P |
95: 12 hp surely dead by hero atk (faction that increase atk/def) |
hey i noticed something about succubi they deal less damage in melee when their attack is 10 and their range 6 |
hey i noticed something about succubi they deal less damage in melee when their attack is 10 and their range 6
Succubis are shooters which means they have a melee penalty. Unless a shooter has a 'no melee penalty' ability, they will do only half the damage in melee as opposed to when they are shooting. |
The above post in by me...I accidently posted it when I was logged into my additional character account. I know it's only allowed to post with your main character account so sorry about that! |