Author | Flooders Tenthouse |
I agree that just doing WG limits overall guild progression, though that is of course true for all guilds.
WG is the quickest way (as in duration of battle) to get good FSP at a good rate compared to EXP, though obviously limited to a set number per day.
As with all guilds (except gamblers I guess) the initial stat benefit is significant and wanes more and more over time.
As such there is a relative cut off of benefit to WG as your main.
I intend to stop doing WG soon, unless it is viable to do without a potion of skill for my sub factions, in which case it will be more efficient than farming MG.
MyEvan2 does not have poor guild development for a level 16, quite the contrary. Yes he would get an extra stat for CG2, yes he could be TG7, yes he could have AG1. These are easily offset by strength in other areas.
The pumping mechanic should never leave you too high on CL and low on guilds, it may just mean you lose the size of your former advantage, it will not however put you into a bad position compared to the average. |
I intend to stop doing WG soon
I think, given the excellent ratio of WG, and the fact it's limited to 3 (4) a day, you should never stop doing it, it's not like HG or MG where you can just rush it, there is a limited number of battles you can do in a day / week / month etc.. |
I feel WG is the best guild wrt FSP/EXP and gold too |
On the other hand it would kind of take 2 years to make it to WG 6... |
Well for me after a few more days it will take me a year and a half at fairly optimal conditions to get to the next WG level. This is providing low direct guild benefit compared to time investment. All at the same time as ever driving me towards getting more and more exp.
Since I only have a certain amount of time it is reasonable for to use to battle, this by consequence would cause my other guilds to suffer. As it is I need to work on my MG and TG, the only way of realistically developing those sufficiently is through not doing WG and using the time I would spend on that.
Alternatively I may focus on CG as it is basically more enjoyable, though trickier to fit into small pockets of time. |
I intend to stop doing WG soon, unless it is viable to do without a potion of skill for my sub factions
I do some. Especially fighting the wizard heroes, with anti 12 it counterweights to an extent low fsl. Though the wizards are boring because the AI likes equally to be might or magic and requires different builds for best effect. |
I see what you mean, the way I'm thinking of it is once you get HG10 and MG11, they will both take ages and ages and you'll want do WG eventually, so may as well get a start now. |
I've seen some guys who create duels from level 3-22,but never accepts if someone joins it... Any ideas why? |
For NONAME: They are lazy. |
Either that or they don't want to accidentally get themselves into a hunt whilst playing from mobile (you can still enrol) |
accidentally get themselves into a hunt whilst playing from mobile
How could that happen? |
While enrolling on your mobile if u have min ap arts equipped u might accidentally click attack instead of enrolling in a facility.
Happens every time with me :P |
MG 6 done, FSL 10 will be done today :D |
https://www.lordswm.com/war.php?lt=-1&warid=898547511
+3 Luck, +3 Morale, no effect the entire combat -.- |
You got morale on unicorns.
The reason for so little procs however is mostly cause you didnt get to move or attack much because you got overwhelmed by them. Disproportionally in that battle there were a lot more of their moves, some of which are without retal, either because of no retal or because what they were hitting died |
If you want to win that.. take arts to maximise your ini, no efk, max shooters and split shooters into 2 stacks each. |
for Lord KD:
hahaha |
sick of afk team mates now
only duels! |
Competitors total: 37
Duels competitors on your level: 1
You are enlisted, wait for allocation.
hmm |
Duels are not popular.. |