Author | Wizard faction topic |
+6 ini and +1 morale is best... magi die quickly, you want to give them as many chances as possible
sometimes +6 ini and +3 health can be useful though |
Hi, my multi is a wizard.
It has just reached level 2.
Which stat should I increase?
It has 1 attack and 1 knowledge (without arts).
Thanks in advance.
(I know this is trivial but I have never played with wizard till now. I really don't know if I should increase my sp or knowledge. Or even, if investing in sp or kn is of any worth so early and should I rather invest in attack or defense) |
1 knowledge
and for level 3 => add another knowledge, so you ll have 30 mana
After that its either knowledge (more mana, for PvP) or spellpower for higher damage (PvE) |
For me, I did 3 knowledge and rest spell power (4).
It's nice since, if I need more knowledge I can just change my talents using erudition and if I don't, just use 2 sorcery.
However, I don't use full arts (I'm saving my money for my beautiful dream set) |
for level 2, definitely knowledge - spell power makes almost no difference since you can only use 2 magic punches
on level 3, i would say knowledge, but spell power can be useful as well.
always take knowledge or spell power, since they are very expensive with artifacts and are also 2 ap generally whereas attack and defense are 1 ap. |
Actually, we could become might wiz! I don't know how it works but someone could try it and tell us. Once I'm lvl 8 or when I can get to use holy magic + nature, I want to become a might/holy wiz.
I think wiz dont get a lot of action so instead of just waiting for our turns...I would rather help my teammates and units etc get faster turns, but thats just me |
Wizards get holy magic on level 10, not 8. |
yeah... until level 10, the only good time to be a might wiz is when you hunt large creatures (eg. lizard cavalry). then you can keep all magi in one stack and shoot, defending them with 1 garg or enchanted garg. |
Hiya,
Does Wizard's army (eg: Enchanted Gargs) get more initiative when their racial goes up?
I was in this GB, where there were 3 Wizs. Even though we were wearing exactly the same arts, and mini-arts on (none had Initiative mini-arts on Gargs), I had the lowest initiative on my Gargs(!?) -
Battle: https://www.lordswm.com/warlog.php?warid=489184131<=-1
Jedi-Knight (Combat 13/Racial 4/HG6/LG7/TG5) Garg Initiative: 10.7
BeneTleilax (Combat 13/Racial 5/HG5/LG7/TG5) Garg Initiative: 10.8
danger (Combat 12/Racial 8/HG6/LG6/TG3) Garg Initiative: 11!
Why's that?
Thanks in advance. :) |
its just the faction level table
1: +1 defense of troops
2: +1 attck of troops
3: +1% initiative of troops
4: +1 attack, +1% initiative of troops
etc etc etc
One wizard had faction level 4, the other had faction level 5 and the third had faction level 8 |
#670
Hiya Sven,
Ahhh..... got it. Been knight 8 for so long I forgot there are bonus for leveling in racial. :p
Thanks. :) |
[Post deleted by moderator Sven91 // English only] [Player banned by moderator Sven91 until 2010-05-01 14:41:59 // 2.5] |
Level 6 i should have 6 sp and 3 knowledge right? |
Yes. Actually 3 knowledge and 5sp, beacuse Archimonde3's arts allow him to get 6sp in the first place. If possible, get Merc's guild 2, earning yourself that 1sp. Just a note: If you need more knowledge, wear knowledge increasing arts.
Take socery + mana recovery. |
I get 6 sp from full arts |
Yes, I know. I'm just stating what you will get without full arts. Without full arts, you will have 4sp in the first place, as your arts give you 2sp. If you want, you can still battle with full arts, giving you a total of 7sp. |
is it free to set mini-artifact.?????????? |
yes, they were made free after the last update. |
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MGs are harder with the new ones.What quests should i do and what should i not? |