Author | All about Wizard faction: Stats, Talent, Tactics, Strategy |
I don't think there is much use to go above fl 3 until high levels, though the earlier you do it, the cheapest it is (below cl 12, having enough troops to hunt is not expensive; much less than after cl 12 at least). |
though the earlier you do it, the cheapest it is
Yeah, I am going for low cost. :) |
I do only MG HG and Survilurg battles.
Which class is better for me, battlewise or classic? I prefer a magic build currently. |
At CL 9
for MG HG depends upon you. Classical is good for most fights but in some battles battlewiz may be good.
For survilurg, classical always. Join a little higher level offensive build players (eg-11,12,13) and use fireballs to damage armor for their enemy. |
Marine, it is cheap now.
So makes sense to build wiz till fsl 4-6.
If you build til only 3, you will have to again play wiz at some point in the future to get it to 4-5
Fsl3 is inadequate imo |
No, I am building all factions to FSL 4 till CL 7-8 then I will pick up a main faction and try to get it to FSL 8 by CL 10. :) |
Marine you dont get fireballs till level 10 :| |
Marine you dont get fireballs till level 10 :|
Aha, my bad. I forgot :P
I don't know about defenses. You have to find a way to support your team mates because Wizzies aren't good leaders in defense battles. :)
Sorry don't know much about this. :) |
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For K5isback.
For Survilurgs the main issue with classic Wiz is that they are slow damage dealers (lots of low ini). In survilurgs with enchants it is mostly about offence as this is when most people have arts for, and you are dealing with a numerically superior enemy. You have to make sure you kill faster than them.
Personally I find classic wiz best in a support role, with this being using dominion of fire with fireball (not an option for you). This only works if you have a higher level damage dealer which needs it (ie not so much elves as they can often one hit enemies and have done so before you cast your first fireball, but die too quick). Counter attacking works well, My preferred are dwarves and defensive build tribals. If you do go classic, then speed of cast is something to consider as well as its direct damage.
At your level therefore I would say battlewise and might is best, that way you can make use of enchants (most you can rent are only for direct damage not magic based). However for this you need your upgraded constructions, which you seemed not to have. Its not till you get upgraded genies that this becomes properly effective however.
The other try is mass holy as a support, but I would expect this to be too inconsistent, as most of the time your allies will have moved into a position where you cannot get many of them in the 4x4 area.
In conclusion, wizard not great at survilurgs at your level. Just wait till combat level 10 and fireballs however..... |
Ah you do have upgrades - miss recognised gremlins as un upgraded at first glance |
Guys should i stick with original wizard or battlewize?and which one better for defense and thieving? |
Guys should i stick with original wizard or battlewize?and which one better for defense and thieving?
For defense:
Personally I find classic wiz best in a support role, with this being using dominion of fire with fireball (not an option for you). This only works if you have a higher level damage dealer which needs it (ie not so much elves as they can often one hit enemies and have done so before you cast your first fireball, but die too quick). Counter attacking works well, My preferred are dwarves and defensive build tribals. If you do go classic, then speed of cast is something to consider as well as its direct damage.
For thief:
Find one you're comfortable with. Battlewiz is strong at CL 14 onwards. Before that both are not much different except lodestone golem which is fantastic in 1v1 PvP |
Suggest some tactics and strategies for 2vs2 at level 3 and 4. Full AP matches.
If possible suggest against all factions)
How much SP and Knowledge etc I should take? |
How much SP and Knowledge etc I should take?
you only have punch. go with all knowledge. SP is not worth it |
Strongest faction at level 3,4 and 5 including DU is?
I want to build some resistance for Minor tournament etc. |
There is no strongest faction marine but for PVP's in level 3-4 the dangers are dwarves demons (Mainly because they steal mana), necros and maybe even tribals if invaders are allowed to gather spirit. Moreover, Wizards arent really the pvp type of faciton at lower levels as they dont have good spells and they might even be the worst pvp faction at 3-4.
At level 5 the scenario changes and you get some good spells like magic arrow so you can beat many of the factions. But I would still say that wizard is not meant for PVP or Group Battles. It is best suited for hunts and merc battles. |
for K5isback:
Check Last PTs. Wizard is on top))
I was thinking of building resist against Knights as Swordsmen can be tough but I get your point. Maybe Elves are toughest opponents for Wizards as they are both quick and powerful attackers. |
But I would still say that wizard is not meant for PVP or Group Battles.
Good joke.
Wizards are considered as one of the best factions in 2vs2 or 3vs3.
I agree they are weak in 1vs1 , but after getting senior genies.. they can rule 1vs1 aswell.
for MarineBiologist:
Resistances for Necro ( skeletal bows at lvl 3-4 are OP ) and elves ( from lvl 5 , charmer elves are strong ) should be in top priority. |
Which seems to be better?
+3 HP or +5 defense in mini-arts section.
Which will help my gargs to survive longer? |