Author | [News] Report of the Celestial Watch |
for Ilariara:
https://www.lordswm.com/forum_messages.php?tid=2211821&page=0#35879137 |
magic control |
inhabitants level -- magic essence recieved
1--5
2--11
3--17
4--23
5--29
6--36
7--43
8--49
9--56
10--63
11--70
12--77
13--84
14--91
15--98
16--106
17--113
18--120
19--128
i tried to make a proper fit but couldnt find the answer yet, closest was 6.8544*level-4.3860 but this is not correct for the lower levels as you can see here http://i.imgur.com/TpVVh9M.jpg |
why does the gargoyles look bigger than the giants in the pic ;-) |
for Lord SV22:
Gargs are perching on something, a chair maybe :p |
How hard is it at higher lvl's? At what point is better to fight with premade team mates? |
from level 7 and on it gets tougher it seems |
many people are asking how they have magic arrow at lvl 4
answer: unholy wizards get magic arrow instead of magic punch. so they have a higher power than the normal magic punch.
so it is bad luck for lvl 1 to 4 :P |
Won't make a huge difference in the future... since you can only change to an alternative class after level 5. |
anyone has a link to the magic control talent ? |
Cloud attack: Increases troops and hero damage
Cloud defense: Decreases physical and magical damage taken
loud initiative: Increases troops and hero initiative
Cloud recruit count: Increases recruit count
Could someone please confirm it (from experience, after having some battles played)? |
hold your mouse over the icon, it gives the explanation |
for MagDonald:
Could someone please confirm it (from experience, after having some battles played)?
Yup, it works. All of it. Can check my combat log if you'd like. |
I see some people fight by they're self, how? |
just create a new battle at x:x8 so no-one has time to join you.
then it wil start at x:10 with you solo |
maybe create at x:x7 before the option to create disappears hehe |
does attack bonus from cloud makes hero's spell stronger? |
for Mythix:
yes |
inhabitants level -- magic essence recieved
My guess is
Clouds = round(lvl^1.1*5)
The results perfectly match the listed values for lvl 1-19. |
lvl^1.1*5
great :D
perfect fit even until level 30, so we can safely assume this is the one they used.
want to play the game four more times?
att 6 7 8 9 10 11 12 13 14 15 16 17 19 21 23 25 28
def 5 6 6 7 8 9 10 12 13 15 17 19 22
ini 5 6 ?? ?? ?? ?? 12 13 15 18 20 23 27 31 ?? 41
rec 7? 8? 8 ?? ?? ?? 12 14 15 17 18 20 22 ?? 27
i believe defence = 5*1.13^(lvl-1), so for example from 9% to 10% defence costs 15 essence.
This means that to go from 0% to 100% defence (full immunity) would cost you 7.813.917 essence ( cumsum(round(5*1.13^(x(1:100)-1))) )
for ini and rec there were too many gaps to do proper testing, so if anyone still has some more info about the costs, please share :P
and for att, they seem to use a different type of formula than for defence, very weird. See here; http://i.imgur.com/VRLS6YF.jpg your type of c*x^c could work here too. Ill try. |