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Authorfaction balance
for vishnus:

You're playing DE, thats why you can't see DE has a good faction. Change and you will see what others have to offer.

To quote Pang : The grass is always greener on the other side, the best faction is always the one you arent playing.

Just find a build that suits your style of play and continue that way.
Knight- both might built and holy magic built are strong in hunts and in PvP .
Elves- might built and nature built suits both hunts and PvP.But phantom wouldn't work in PvP.
Barb- Only 1 built might
Wizards- Magis is super against neutral and strong in PvP with running gargs.
necro- might and nature built
Deamons- might built.


as i expected, you ignore all the dark built for knight, nerco, demon and DE; as well as other built such as might or holy built for wiz.

for elf, you still have holy built to go with.

For DE, shrews may die out fast before taking out shooters and lizzy can't just wait for minos to clear the way.For magic, they can't take out the huge Hp in hunts with limited mana.

wahahaha.... good, you still want to continue argue on these points. come on, that's what you call balance. you want MIGHT then you have to give up MAGIC; you want MAGIC, so drop some MIGHT.

there is no balance if a faction can get both MIGHT and MAGIC.

a simple advice for you: go AND change your faction. DE cant fit into your style since you think other faction is better than DE.

Any faction can be the best; BUT definitely not the one you are playing now. ©
How can you forgot about Darkness build for necromancer? This is so far the beast way to necro go, no one, i repeat no one, can beat a necro with full ap with darkness build, if both is with full ap, also is very nice to group battle, can curse enemy team and give the advantace, and can be more ofensive than might build too, because with, confusion the enemy will shoot 50% more weak and retalation is 50% more weak too, so more troops will stay alive, posion crash everyhing at time, delay make the enemy army be useless, and you can attack two times more fast, and curse/weakness makes you lose less troops then you will be more strong at you turn attack...

Darkness is the way to necro... I dunno how can you forgot about necro darkness :(...
as i expected, you ignore all the dark built for knight, nerco, demon and DE; as well as other built such as might or holy built for wiz.
Darkness is the way to necro... I dunno how can you forgot about necro darkness :(...

I didn't mention them bcause I was just putting some not all builts which I sure they will suits both hunt and PvP.I don't know if darkness built and might built for wizzy are good in hunts.Also I didn't take GB into consideration.I am just telling about duels.

You're playing DE, thats why you can't see DE has a good faction. Change and you will see what others have to offer.
Before lvl5 I saw DE as a good faction.When playing PvE also I felt this way.But when I play PvP from lvl5, I felt might DE as weak faction.

You're playing DE, thats why you can't see DE has a good faction. Change and you will see what others have to offer.

I expected this:)I have a lvl5 barb and lvl2 deam0n.Will test them with this theory.
My necro and barbarian both is better than my DE, for PvE...
no one, i repeat no one, can beat a necro with full ap with darkness build
now this is getting interesting! :)
any combat logs?
no one, i repeat no one, can beat a necro with full ap with darkness buildno one, i repeat no one, can beat a necro with full ap with darkness build

im pretty sure full art chaos wiz could beat it because darkness magic wouldn't be very effective (because wiz troops don't deal much damage). also vamps cannot drain life from gargs and golems and last point is that ghosts can be killed easily by hero's magic as it can never miss and they have low health.
Before lvl5 I saw DE as a good faction.When playing PvE also I felt this way.But when I play PvP from lvl5, I felt might DE as weak faction.

i can see that you dont read previous posts OR you just ignore some previous posts. there is no balance before lv8; certain factions have absolute advantage in certain levels due to level gap and troops.

no one, i repeat no one, can beat a necro with full ap with darkness buildno one, i repeat no one, can beat a necro with full ap with darkness build

hmm, i have interesting on this as well. from my passed experience in pvp duel on knight vs knight, i found out that: holy/dark magic built > might offense built > might defense built > holy/dark magic built.

it is like paper, rock and scissor. yet, this is not absolute sometimes. a part from the strategy and tactic you applied, we still have something call as 'luck' which could turn the result of the battle.

so, i believe that this chain wont be affected much even applied into nerco (ONLY nerco, not other faction). hence, i believe that defense might built nerco should be able to defeat dark built or give you hard time.
from my expierence and seen battle's of darkness necro most useful was at Demon event, at group battles it is not so useful as you think Shaocan :) it can suck really hard because, against fast faction's you can be really raped fast, fight against another necro with might build also will rape you because you will do nothing to him, against magic wizard or even might you will lose badly also, I can see only knight with might build with who you can compete but still with some magic defense can win darkness necro, so sorry but don't see darkness necro good at any fight.
darkness build doesn't have to mean all out darkness. Since nec hasn't got so many good talents to choose from darkness is always usefull to compliment vitality + what ever else. Since the benefints of darkness be it mass slow or even only mass disruption ray are rather big and u don't need much sp and or knowledge these hybrid builds are often more effective than a pure might build (which in necs case translates to defense build).

The only faction against which mass disrupt (no sp needed minimum only 14 talent points) is not that effective is barb due to reduced disruption.

And btw might necs build will suffer from enemy darkness spells.
Well guys, i think my battle logs ins't interesing to see, because i was fight at low level 5 - 7

But with only delay, i can afirm i have huge advantage at all battles i have made, i win very easy most, and i take some good enemys, and some with full arts too.

You guys ask, why i think darkness a good way to go, first because cost only 7 talent points, this is very cheap, and its like holy build, but you can make what you want with your enemy, manipulate, initiative, defense, and attack, make what you want with him, i love this, this is the beast advantage i think with pvp battles.

This build ins't easy to use, you don't gonna kill everthing at first turn like chaos build, or advance with all troops at first turn, you need be patient, and force enemy to come to you, and put your game style up he head, and make him do what you want he do. and Win the game.

This build ins't pure perfect agains all, no one build can beat everthing. But its my prefer build, i gonna say some ways to win a battle agains each faction, at level 8 only. It can be change at battle, can fix something, or mix strategy, but its only the basic what darkness can do.

Agains elven, posion + distuby will put him at trouble, archers got a nice dmg, but also low hp, and skell + lich + posion will finish him really quick, and force him to come to you, just relax, and kill fk, and the game is yours.

Agains kight, both might and dakrness works good, but with darkness you gonna have alot of mana, and can raise more times, will be very userfull to finish archers after kill grifs, first grif, after ghost on archer without come to range, they can fly is a very easy job to him, also vampires walk alot, and can support if something over wrong, posion also can kill every stack if he is blocking with low stack to protect archer.

Agains barbs, Its more like you game play, with might, you gonna have 3 - 4 ress, with only this, youre dead, im sure, with darkness, you can make be abit more diference, posion will kill a little, and aeo, rocs, wolfs, and orcs also will kill all stacks with few units, to take retalation defend and advance. The secret to win, is more you game play style, i know barbarian weakness and what to do to win, im sure might can't beat him.

Agains Demon, posion, waste all succubi shoots, and wait the right time to raise, don't need hurry up, with lich + skell + posion you can kill him at distance, he will try block and kill you, you just need defend youself.
the gates ins't problem if you know how defend yourself.

Agains DE, Posion work very well to kill shwes + shooters, will be dead at 1 - 2 turns, and minos, and hydras are really slow, posioners don't work, and lizard alone can't do anything, the only problem is if DE choce chaos build, but agains DE, necro have more chances than agains wizard. and DE might have no chance agains necro darkness.

Agains necro, Disturby Ray + Raise,(Also can use delay) if you can raise more, than enemy and put defense to 0, you will kill more, and with more mana, one time the enemy necro might, will start dying, might haddle more attack, but disturby also decrevese defense and make all be the same, if both have same dmg, and one side have more mana, this side gonna win.

Agains Wizzard, You will have no ghost, your vampire don't will restore good, your posion don't work at golem and garg, this is the really one unvantage abould darkness build, but im sure necro can win, i have one strategy one my mind, but after i reach level 8, i gonna battle alot agains wizard and make its perfect.

Also darkness is great helpfull to GB and CG.
I just think one build can be better than it, at high level in CG battles, is pure chaos.
Agains elven, posion + distuby will put him at trouble, archers got a nice dmg, but also low hp, and skell + lich + posion will finish him really quick, and force him to come to you, just relax, and kill fk, and the game is yours.

a good tactic, but i think elf still has the upper hand. On lvl 8, for example, elf has a lot of shooters. Elvens have very good damage (they will go before hero because of initiative) and they will kill lich or skellies and druids can use lightning on ghosts (low hp so they will die quickly). if u use darkness magic, sprites and hero can disperse it and efk + unis will attack vamps thanks to better initiative.

Not to mention luck and critical damage to favoured enemy.
You right about initiative, but fk walk only 6 houses, he already need waste one turn to come close, this give me some time, at level 8, elvens can split druids with 2 stack, or 3 stacks without faries, if he want attack skells and lich he gonna use stone skin on fk and unicorn and archer, so he don't will light my ghost, if he did it, fk gonna die really bad, and at level 8 fk is the beast creature of the army.

My heros do move after faries, so i can kill him, i with one small stack skells with 10 - 15, to kill faries 4 or, a normal shoot to kill a huge stack of faries, but if he choce max faries, will be weak with fk number... its not good.
he also can't split faries with anouther stack, because have no space for it.

archers can kill skells really easy yeah, but can't kill lich, and fk can kill lich yeah, but can't attack my lich and survive with my vampire + ghost + skell attack on him, he will be really hurt, and if he din't do stone skin, he gonna die...

If i kill archer im free to win with range, if i kill fk i can advance really easy and finish the game... So i just need put down one unit, and i will get advantage, darkness will put game at my favor, this not means all gonna works, he can get one very lucky moral with fk, or some shoot do minimal dmg, etc..

This is a battle, something can be diferent, but at darkness, elvens gonna get more trouble than agains might.
You make a good point, it will mainly depend on the elf's luck and morale. If the elf is lucky, he will probably win. If not, then he will probably lose.
I agree with you, elven lucky is very powefull
Well I think that elves are a bit overpowered from lvl 3-8 as they can wipe ur troops out really fast whether u are a knight o a Dark elf or a necro.
The only faction which probably has some chance on them are barbs(orcs have highe ini) and wizzy(punch them to death). ny comments on this one.(I'm not sue if im right but im puttin my point forward).
@76
there is no balance before lv8; certain factions have absolute advantage in certain levels due to level gap and troops. from post 68 by Pang.
so elf maybe overpowered but since level 8, all will have the same chance
@76 if i look at the tourney results for minor tournament on lvl 5 it seems to me that nec has the upper hand against elfs. And if I remember correctly this was also the case for me, although i have to admit i had a high faction lvl in lvl 5.
darkness build doesn't have to mean all out darkness. Since nec hasn't got so many good talents to choose from darkness is always useful to compliment vitality + what ever else.

correct, that's what we call the hybrid form. you can get the combination of nature + dark talent too.

the only matter of hybrid form is how you gonna distribute your strength (stats + talent) on might and magic to get the balance; 60/40? 70/30? but i m sure you will put most of your strength on might while use some magic to support.

yet, hybrid form wasnt great in certain cases such as ST. your Sp and Kn will never sufficient to support entire combat. so, you can choose to change all your talent to might while just use some basic spells to support.

although spells might be weaker due to no talent mastery to increase the efficiency. but, no doubt a good timing on rapid or delay could save your day as well in ST.
PRactically a Necro v/s Elf match totally depends upon whether or not the Elven Bowmen or GMB get a good hit on their first turn or not.

A few hits with luck, and Necro will be rendered useless in terms of ranged damage. But, if the Archers dont hit Necro good, then it's a questionable victory.
This topic is long since last update and considered obsolete for further discussions.

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