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Author | Create Your Own Tier 7 Creature |
its from heroes of might and magic V (from which this game is based off)
its a level 5 spell, it hits the entire game field with massive fire damage, and hits the center with massive physical damage, it owns...
:D | Quantum Bladess
ATK 43
DEF 25
HP 255
SPD 11
INI 13
Morale 1
mana 10
Abilities: Armorph, Magic Immuned, Gust.
Armorph = Increase the armor of 1 for each 5 turns of it(passive)
Gust = Mana needed=5 deals 25 for 1 35 for 2 40 for 3( bladess) atk a square of 2x2 | Shield
ATK: 0
DEF: 999999999999999999999999999999999999999999999999999999999999999999999999999
Damage: 0-1
HP: 999
SPD: 0
INI: 0.1
Morale: 0.01
Luck: 0
Abilities: Great Wall
*Great Wall: Make the creature 10 tiers | Bakugan Battle Brawlers
ATK: 99
DEF: 99
DMG: 50-100
HP: 100
SPD: 4
INI: 16
Morale: 1
Luck: 1
Shots: 99
Abilities: Bakugan Throw
*Bakugan Throw: Throw out monster ball that has monsters inside | Some of you dont make sence at all. Another one here.
My other ones: hidden shadow(post 57), Frost Genie(current post)
Name: Ice Genie
Faction: Wizard
Tier: 5+2 (upgrade of Senior Genie)
Attack: 28
Defense: 24
Damage: 35-50
Hit points: 85
Speed: 7
Initiative: 13
Shots: 0
Mana: 10
Morale: 0
Luck: 0
Range : 0
Abilities: Flyer. Unlimited Retaliation. No Melee penalty. Random caster:Frost
Frost book:
Degree 0(25% chance of trigering)-Reduces target's speed and initiative by 1 for *stack* turns. Does not stack.
Ice barrage(25%)-Target cannot move in *stack/5* turns, no direct damage may be dealt to the target either.
Chill in the bone(25%)-Target takes *stack x 5* damage for 5 turns.
Ice Age(25%)-AoE version of Chill in the Bone. | My other ones: hidden shadow(post 57), Frost Genie(post 65)
Name: Conjour
Faction: Wizard
Tier: 7
Attack: 26
Defense: 20
Damage: 35-60
Hit points: 110
Speed: 5
Initiative: 14
Shots: 3
Mana: 21
Morale: 0
Luck: 0
Range : 2
Abilities: Shooter. Caster. No ranged penalty. No melee penalty. Pierce Shot.
Pierce Shot-ˆˆTriggering Abilityˆˆ 50% chance to pierce through armor and defence.
*Spell Book:
Conjour Obstacle(7 mana)-Conjour an obstacle any where on the field for 5 turns. The old ones will be replaces with the new ones if conjoured.
Summon Gargoyles(14 mana)-Summon *stack quantity* gargoyles in Conjour's move range. The gargoyles will be placed 0.5 after the Conjour on the ATB scale. | Name:Holy Raven Shot
Attack: 40
Defense: 25
Damage: 45 - 55
Hit points: 150
Speed: 6
Initiative: 12
Shots: 24
Mana: 24
Morale: 0
Luck: 0
Range : 100
Abilities: Shooter,Caster,Flyer,No Ranged Penalty, Pierce shot,Double shot, Knocking shot,Plague shot, Poisoning,Return fire,Ricochet shot,Magic Shield 50%, Large Shield.
Pierce Shot-ˆˆTriggering Abilityˆˆ 50% chance to pierce through armor and defence.
Spells
Rapid Mana cost 4
Bless Mana cost 4
Stoneskin Mana cost 6
Evasion Mana cost 6
Chastise Mana cost 6
All spells on Advanced lvl and last for 5 turns | Garet, Isaac, Mia and Ivan
Atk 791
Def 598
Agl(INI) 377
MAGIC(mana) 412
Abilities : Spells
Isaac: Ragnarok, potent cure, cure, cure wel, earthquake, clay spire, quake sphere, ........
Garet: flare, flare wall, fireball, flare storm, volcano, eruption,.........................
Ivan: Whirlwind, ray, tornado, plasma, Double ray(forgot name), Shine plasma, Impact, high impact, Resistance, High Resistance,........................................................
Mia: Ply,Ply well,wish,wish well,frost,glacier,tundra,Ice, ...............................
Note: these are chars from golden sun I | ^ | Sabre Tiger
Attack: 50
Defense: 20
Damage: 30-50
Hit points: 145
Speed: 10
Initiative: 13
Shots: 0
Mana: 0
Morale: 2
Luck: 0
Range : 0
Abilities:Stun attack,Fiercely attack,Double attack,Meat eater.
Meat eater:Drain hp from the last creature.Example, Imps Hp 4 and it just have 1 then Sabre Tiger attack and eat the imp meat and gains 4 hp.If the imps is 2 and the hp both of them is full the Sabre Tiger gains 8 hp. | Posionball
Attack: 50
Defense: 20
Damage: 30-50
Hit points: 300
Speed: 10
Initiative: 13
Shots: 0
Mana: 0
Morale: 2
Luck: 0
Range : 0
Abilities:Cast posion to all of opposite team for 5 turn.WIth each turn 300 hp | Flame Skeleton
Attack: 30
Defense: 20
Damage: 25-30
Hit points: 90
Speed: 6
Initiative: 9
Shots: 0
Mana: 15
Morale: 0
Luck: 0
Range : 0
Abilities:Undead,Inflame,Immune to Fire magic,Strength Magic(5 Mana),Fire Comets(10 Mana).
Strength Magic:+50% of attack for 2 turns.
Fire Comets:Deal damage to a row of creature(like volley). | ^ | Knight ( Cavalry Upgrade )
Atk : 50
Def : 65
Damage : 50 - 75
Speed : 8
Initiative : 10
Double Jousting,Rage And Horse Charge ( Like Lizard Charge ) | +74
Sorry For Double Posting
Its Only A Suggestion
If The Admins Like Or Already Have An Idea For The Cavalry Upgrade
Thanks | +74
Hit Points : 190 | super bowmaster
attack:40
Defence:15
damage:60-70
hit points: 60
speed:6
initiative: 11
shots: 10
mana:0
Moral:1
luck:0
range:10
abilities: shooter, running shot, shoot and return, peirce shot
running shot: can move then shoot
shoot and return: after moving then shooting, it retreats back | for 74
cavalry upgrade is Paladin they have jousting,immune to frenzy ,lay hands
lay hands:this creature can heal one unit from the stack and removing all the negative effects from them but there is still some effects that cant be removed | Who can make an even melee tier 7 creature to the others with these abilities?
Abilities: Flyer, No retaliation,Triple Strike, Battle Dance, Aura of magic proof, Transformer
Transformer:Is an ability that allows the creature to transform from a small to a large creature it does not cost a turn. |
Abilities: Flyer, No retaliation,Triple Strike, Battle Dance, Aura of magic proof, Transformer
Truck Prime
atk 31
def 25
hp 222
ini 13
speed 7
transformer: after dead(1 stack) this creature will then transform into Optimus Prime, Having ranged attacks
Optimus Prime
atk 25
def 51
hp 311
ini 12
speed 6
shots 5 |
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